Post by Heroic Bilby on Apr 10, 2009 19:40:25 GMT -5
I've modified King Mickey's profile over to the current template.
Changes made to pure information include an unspecified age and removing the end of his history that dealt with the old Antiform plot. I also changed the old type Reflect Equip he has to the new type, which I believe means I lost munny on that but oh well. I don't recall but maybe it was the same back then and I break even. Here's hopin'.
Here are the abilities as modified by the starting 10 AP to be submitted for new approval:
Majesty
Though light takes more time to grow in a heart and grant strength than darkness its output can be just as potent, if not more. Mickey's incredibly small body is no weakness in battle when combined with intense conditioning and the boosting power of his light. Under the training of Master Yen Sid and with the power of the Keyblade Mickey has gained abilities in movement and agility of a truly majestic quality. The mouse can propel himself in the air using the force of his own Keyblade attacks, spinning and sweeping through the air in a flurry of unpredictable blows. With this the King has slippery, unpredictable movements in the air and expertise in his weapon to match. Of course Mickey cannot really fly, but by using his strikes to the opponent to knock his own light body around or by changing his momentum in the air with powerful swings he can "throw" himself about. This is the ability of a Warrior.
Strength: Weak
Uses: Passive
Royal Guard
Utilizing the protective power of light King Mickey makes up for his small stature with surprising defence. The Keyblade Master can take quite a heavy beating(For a mouse, anyway) and keep going. Taking his size into consideration, physical and magical damage dealt to the King are reduced by roughly 20%. The light's power will also often repel the King from what it is that harms him in order to add to his safety, which is made possible by his small, light body. Because Royal Guard is the power of light darkness is weakened by an additional 20% when used against the King, 40% total. This is the ability of a Guardian.
Strength: Weak
Uses: Passive
Pearl
Focusing the power of his heart and his Keyblade, Mickey fires out a spherical shot of light about the size of his head. This shining projectile can last for three rounds of battle, during which time it flies around at running speed homing in on one of the King's enemies. As an attack Pearl has the ability to pass through physical things, though in the case of a person's body its speed reduces while pushing through to prolong the attacking time(The remainder of the target character's turn). When it hits a target it flows through them, pulsing light energy throughout their body from the inside to maximize damage. Understandably, this effectively cripples the character's ability to move or act during Pearl's attack, much akin to electrocution, effectively ending their turn in most cases upon the moment it makes contact. After its three round are up or if it fully passes through a target the holy spell Pearl fades from the field. It is possible for Mickey to cut the size of a Pearl in half and remove its homing ability in order to fire many of them at a time. These smaller Pearls will still pulse light through an enemy's body if they connect but they will not stay and paralyze a character for the rest of their turn unless they are constantly being fired in. These lesser Pearls would have the attacking strength of a max-power Weak ability. This is the ability of a Mystic.
Strength: Strong
Uses: Full power: 10 uses per battle, 1 use a time. Weakened: Unlimited
Changes made to pure information include an unspecified age and removing the end of his history that dealt with the old Antiform plot. I also changed the old type Reflect Equip he has to the new type, which I believe means I lost munny on that but oh well. I don't recall but maybe it was the same back then and I break even. Here's hopin'.
Here are the abilities as modified by the starting 10 AP to be submitted for new approval:
Majesty
Though light takes more time to grow in a heart and grant strength than darkness its output can be just as potent, if not more. Mickey's incredibly small body is no weakness in battle when combined with intense conditioning and the boosting power of his light. Under the training of Master Yen Sid and with the power of the Keyblade Mickey has gained abilities in movement and agility of a truly majestic quality. The mouse can propel himself in the air using the force of his own Keyblade attacks, spinning and sweeping through the air in a flurry of unpredictable blows. With this the King has slippery, unpredictable movements in the air and expertise in his weapon to match. Of course Mickey cannot really fly, but by using his strikes to the opponent to knock his own light body around or by changing his momentum in the air with powerful swings he can "throw" himself about. This is the ability of a Warrior.
Strength: Weak
Uses: Passive
Royal Guard
Utilizing the protective power of light King Mickey makes up for his small stature with surprising defence. The Keyblade Master can take quite a heavy beating(For a mouse, anyway) and keep going. Taking his size into consideration, physical and magical damage dealt to the King are reduced by roughly 20%. The light's power will also often repel the King from what it is that harms him in order to add to his safety, which is made possible by his small, light body. Because Royal Guard is the power of light darkness is weakened by an additional 20% when used against the King, 40% total. This is the ability of a Guardian.
Strength: Weak
Uses: Passive
Pearl
Focusing the power of his heart and his Keyblade, Mickey fires out a spherical shot of light about the size of his head. This shining projectile can last for three rounds of battle, during which time it flies around at running speed homing in on one of the King's enemies. As an attack Pearl has the ability to pass through physical things, though in the case of a person's body its speed reduces while pushing through to prolong the attacking time(The remainder of the target character's turn). When it hits a target it flows through them, pulsing light energy throughout their body from the inside to maximize damage. Understandably, this effectively cripples the character's ability to move or act during Pearl's attack, much akin to electrocution, effectively ending their turn in most cases upon the moment it makes contact. After its three round are up or if it fully passes through a target the holy spell Pearl fades from the field. It is possible for Mickey to cut the size of a Pearl in half and remove its homing ability in order to fire many of them at a time. These smaller Pearls will still pulse light through an enemy's body if they connect but they will not stay and paralyze a character for the rest of their turn unless they are constantly being fired in. These lesser Pearls would have the attacking strength of a max-power Weak ability. This is the ability of a Mystic.
Strength: Strong
Uses: Full power: 10 uses per battle, 1 use a time. Weakened: Unlimited
[center]~~~~~~~~~~~~~~~~~~~~~~~[/center][u][b]
[center]~Basic info~[/b][/u]
[i][b]Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure.[/b] [/center][/i]
[center]~~~~~~~~~~~~~~~~~~~~~~~[/center]
[size=1][blockquote][i]Username[/i] ~ : thebilbyguy
[i]Other characters[/i] ~ : [url=http://khrpffinalmix.proboards.com/index.cgi?board=cchain&action=display&thread=2276]Bilby's Heroes[/url]
[i]Is this character canon?[/i] ~ : Yes
[i]Link to audition thread[/i] ~ : [url=http://khrpffinalmix.proboards79.com/index.cgi?board=auditions&action=display&thread=3444]The King[/url][/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[u][b][center]~Character Info~[/u]
[i]Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][i]Name[/i] ~ : Mickey Mouse
[i]Age[/i] ~ : Older than he looks
[i]Birthplace[/i] ~ : Disney Castle
[i]Gender[/i] ~ : Male
[i]Race[/i] ~ : Mouse
[i]Special Class[/i] ~ : None[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Appearance~[/b]
[i][b]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][i]Physical appearance[/i] ~ : [url=http://images.wikia.com/kingdomhearts/images/7/7a/Mickey.jpg]Mickey Mouse[/url]
Mickey doesn't have much physical stature to speak of. He's only a couple of feet tall with short, thin limbs. His torso is smaller than his large, round head. Mickey's face is the one part of his body where black fur doesn't cover the skin beneath. He has a muzzle and tall, oval eyes which his exposed skin frames in wide arches. Mickey's pupils and nose are both akin to black dots and his trademark feature are his large, perfectly circular black ears.
[i]Clothing/Accessories[/i] ~ : Mickey's tiny clothes are usually hard to make out the finer details of by most people, but simply put the King's favourite casual attire consist of two large yellow shoes and red zippered pants on the lower torso. For the upper torso he has a short-sleeved jacket. The jacket is red on the bottom but black on the top and sleeves. A zipper runs down the middle, with two vertical yellow straps on each breast. Being a King, mickey's clothes are very well made(Actually, the three Good Fairies lent their personal fashion sense and design to it as well), so the material is tough and strong without being too heavy or constricting, not unlike Sora's magic clothes. Mickey's wallet is in his back pocket, actually. He has Queen Minnie's picture in there. Yes, Pluto's too(The pet insisted). Speaking of Pluto, the King keeps a dog whistle on hand to call his old friend when needed.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[b][center]~Personality~
[i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b][blockquote]
[size=1][i]Alignment[/i] ~ : Pure Good
[i]Behavior[/i] ~ : At his core, what Mickey wants most in the world is to be happy and to bring happiness to others. People that threaten happiness are thusly in opposition to the King's ideals. Of course the notion of happiness is debatable, but Mickey has been around for a long time and has come to believe in his wisdom that it's a lot simpler than many would have people think. Mickey protects his own home most closely of all, of course, but as long as the Cornerstone of Light has been around to keep it a safe and happy place the King has been able to spread his protection to the other worlds as well. He considers all he meets as friends, and so wishes to protect all of his friends and find ways to make them happy. Mickey also loves to make people laugh. If he hadn't become King the mouse may have made a career out of it.
Mickey is a brave mouse who doesn't let the instinctive fears of harm, death or loss hold him back more than they should, but he does understand that having those fears to keep him in check is a good thing. Of course losing his friends or making others sad would be terrible for Mickey, given how much he cherishes each one. Underlying all of his fears is a simple, child-like fear of the darkness. Of course the Keyblade Master understands that darkness is half of everything, a necessary pat of the worlds, but understanding does not always bring about resolution. Mickey has walked the Realm of Darkness, even tread the path of dawn between light and dark. Riku was the one who made Mickey realize that darkness didn't always have to be used for evil or a bad influence, but the simplest fears are often the hardest ones to completely snuff out.
Mickey's greatest hope is to see balance brought to the forces of light and darkness and peace returned to Kingdom Hearts so that every world can be as safe as Disney Castle. Despite all his knowledge even the King isn't certain of how to achieve the goal, but he does believe in one thing to be certain: That the Keyblade will light the way.
Mickey is a mouse of many hobbies. He enjoys singing, playing the banjo, spending time with his dog Pluto, hanging out with friends and many different recreational pastimes. Given his experience there's likely very little that Mickey hasn't already done by now, but that doesn't mean he's grown bored of life's simple pleasures. Going camping with buddies is among his favourite recreations.
For a person of such time and experience it is difficult to simply sum up the intricacies of their full and well-rounded personality. In the presence of others Mickey does his best to be himself, wanting to earn trust and give it in return. He'll try to get to know new people right from the start, eager to make new friends. He is more than happy to give out his ideas for solving problems or any advice he has picked up along the way to others. Of course, that is when things are peaceful. In the face of danger Mickey is quite serious, wanting to inspire others around him not to make light of dangerous or fragile situations. His expression turns quite focused, and depending on his intended outcome one can read in the mouse's eyes what he expects will come next, be it a battle or a peaceful resolution. On the other hand, if given a brief moment to himself in the midst of tense times, Mickey is likely to relax his poise. The King will start to show how he really feels inside, be it sad at a previous outcome or proud of how well the others involved are handling themselves. Depending on others is not something the King is ashamed to do; he's wise enough to know that he can't do everything alone and when he has a problem he'll seek out the help of those he knows can solve it. Alone with his pals Mickey Mouse is one of the most fun guys you'll ever meet, always ready to laugh or to give one and looking for the next fun thing to do. His relationship with the Queen is of course one of the most important things in the King's life, so he tries to make Minne see that he loves her whenever possible. Being away from her and his friends while trying to help the worlds is a heavy burden for the outgoing mouse, but he accepts the responsibility just as he accepted the mantle of King. To him the two are indistinguishable.[/size]
[/blockquote][b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Weapons~[/b]
[b][i]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.[/center][/i][/b]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][center][u]Primary Weapon(s)[/u][/center]
[blockquote][b]ID[/b]: [url=http://images3.wikia.nocookie.net/kingdomhearts/images/d/d9/Dream_Sword.png]Dream Sword[/url]
A short sword with a white double-edge. The sword's guard is a bright yellow wide u-shape with the king's royal seal emblazoned at the center as black against a circle of red. The hilt of the weapon is blue with more yellow capping the bottom with a downward point.[/blockquote][/size]
[size=1][center][u]Secondary Weapon(s)[/u][/center]
[blockquote][b]ID[/b]: None
[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Abilities~[/b]
[b]
[i]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.[/center][/i][/b]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][b]AP left:[/b] 0
[u]Majesty[/u]
Though light takes more time to grow in a heart and grant strength than darkness its output can be just as potent, if not more. Mickey's incredibly small body is no weakness in battle when combined with intense conditioning and the boosting power of his light. Under the training of Master Yen Sid and with the power of the Keyblade Mickey has gained abilities in movement and agility of a truly majestic quality. The mouse can propel himself in the air using the force of his own Keyblade attacks, spinning and sweeping through the air in a flurry of unpredictable blows. With this the King has slippery, unpredictable movements in the air and expertise in his weapon to match. Of course Mickey cannot really fly, but by using his strikes to the opponent to knock his own light body around or by changing his momentum in the air with powerful swings he can "throw" himself about. This is the ability of a Warrior.
[i]Strength:[/i] Weak
[i]Uses:[/i] Passive
[u]Royal Guard[/u]
Utilizing the protective power of light King Mickey makes up for his small stature with surprising defence. The Keyblade Master can take quite a heavy beating(For a mouse, anyway) and keep going. Taking his size into consideration, physical and magical damage dealt to the King are reduced by roughly 20%. The light's power will also often repel the King from what it is that harms him in order to add to his safety, which is made possible by his small, light body. Because Royal Guard is the power of light darkness is weakened by an additional 20% when used against the King, 40% total. This is the ability of a Guardian.
[i]Strength:[/i] Weak
[i]Uses:[/i] Passive
[u]Pearl[/u]
Focusing the power of his heart and his Keyblade, Mickey fires out a spherical shot of light about the size of his head. This shining projectile can last for three rounds of battle, during which time it flies around at running speed homing in on one of the King's enemies. As an attack Pearl has the ability to pass through physical things, though in the case of a person's body its speed reduces while pushing through to prolong the attacking time(The remainder of the target character's turn). When it hits a target it flows through them, pulsing light energy throughout their body from the inside to maximize damage. Understandably, this effectively cripples the character's ability to move or act during Pearl's attack, much akin to electrocution, effectively ending their turn in most cases upon the moment it makes contact. After its three round are up or if it fully passes through a target the holy spell Pearl fades from the field. It is possible for Mickey to cut the size of a Pearl in half and remove its homing ability in order to fire many of them at a time. These smaller Pearls will still pulse light through an enemy's body if they connect but they will not stay and paralyze a character for the rest of their turn unless they are constantly being fired in. These lesser Pearls would have the attacking strength of a max-power Weak ability. This is the ability of a Mystic.
[i]Strength:[/i] Strong
[i]Uses:[/i] [b]Full power:[/b] 10 uses per battle, 1 use a time. [b]Weakened:[/b] Unlimited
[u]Items[/u]
[b]1.[/b]
[b]2.[/b]
[u]Equips[/u]
[b]1.[/b] [b]High Jump - Level 2[/b]
Jump up to 60 feet high.
[b]2.[/b] [b]Reflect[/b]
When activated magic abilities targeted against the user are reflected back at the opponent with equal speed and strength. Does not affect ordinary physical or weapon attacks(Magical weapon attacks will still be affected). The user can not move when activated. Three uses per battle, lasts 1 post.
[b]3.[/b]
[u]Special Abilities[/u]
[blockquote]Keyblade Wielder [/blockquote]
[u]Minions[/u]
[i]N/A[/i]
[u]Summons[/u]
[i]N/A[/i]
[/size]
[/blockquote][b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~History~[/b]
[b][i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote]Who doesn't know about Mickey Mouse? Born and raised on the black and white world that would one day become the colourful Disney Castle, Mickey was known for being brave and cheerful by all who knew him. Making fast friends of all with the exception of the local steamboat captain Pete, Mickey went on many amazing adventures and helped to build the castle that would protect their world's treasure: The Cornerstone of Light.
Easily being the most well-known and trusted character in his entire world, it was Mickey who the people decided to make their king upon the completion of the castle. It was no easy responsibility to take, but the mouse knew it was the right thing to do. It wasn't all stress of course: Minnie accepting his offer to be his queen was the happiest day of his life. Mickey's best friends became high officer sin the royal court, each of them learning new skills necessary for their posts, and the newly christened world of Disney Castle was happy and peaceful ever since.
It was his time under the training of Master Yen Sid, one of the most powerful sorcerers around, that Mickey wielded a Keyblade known as the Starseeker. It was Yen Sid that taught the King magic and there was a grand adventure had revolving around the Keyblades.
Some time later Mickey noticed that the stars were going out, one by one. As one of the few worlds to have knowledge of each star being another world in the Sea of Stars, the King set out to find an answer and solve this catastrophe. Along the way he became good friends with another world ruler named Ansem the Wise, and came into contact with the mysterious Heartless. Discovering that the Door to Darkness could only be locked by using two keys, two Keyblades, Mickey left the Starseeker behind and plunged into the Realm of Darkness. He left instructions for Donald and Goofy to find whoever the Realm of Light would choose as its Keyblade Master and to protect them.
During his adventure sin the Realm of darkness Mickey encountered Riku, who's heart had been tossed into the dark void by Xehanort's Heartless in order to attain full control over his body. The King helped Riku to not lose faith and be ready. By the time Ansem, the Seeker of Darkness, opened the door to Kingdom Hearts the King had found and claimed the Darkside Keyblade. Together he and Sora locked the Door to Darkness for good, saving the worlds from a massive influx of Heartless that would have spelled disaster.
Locked together inside the realm of darkness, Riku and the King went looking for the Door to Light. Eventually Riku wound up in Castle Oblviion in the In-Between realm, his heart drawn to Sora's. The King communicated with Riku there using the power of light and helped guide the boy until they were reunited. Having become close companions he promised to save Riku should he fail to vanquish the lingering darkness of Ansem in his heart, but it was a promise the King did not need to keep.
Inspired that one could wield the darkness for something other than evil Mickey joined Riku in walking the road to dawn, the two of them choosing both light and darkness as their allies. Eventually Riku separated from the King because of the danger of Ansem's remaining and growing darkness in him, but Mickey believed in his friend. A year passed before everyone's memories of Sora were restored and the King helped to guide the re-awakened hero and his two best friends in defeating Organization XIII, Nobodies who planned to seize control of Kingdom Hearts. Ansem the Wise reappeared and tried to stop the machinations of his former apprentice's plans, but seemed to lose his life in the process of destroying Xemnas' work.
A great final battle occurred with the chosen Keyblades of all four realms united in one place. Mickey waited on Destiny Islands with everyone else while Sora and Riku underwent the final battle together to put an end to Xehanort'ss Nobody, Xemnas. With peace restored Mickey, Donald and Goofy were all finally able to go home and reunite with their loved ones.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Class~[/b]
[b][i]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.[/i]
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/center][/b]
[size=1][blockquote]Inner strength with which to balance the light and darkness in his heart.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[u][b][center]~Other~[/center][/b][/u]
[blockquote][size=1][i]Class-Specific Abilities:[/i]
[blockquote][b]Mystic :: Life Aura[/b]
[u]Healing Light[/u]
A beam of light shines down from the heavens and engulfs one of Mickey's injured or weary friends. The magical light restores power and vitality to the ally, bringing them back to maximum potential regardless of their previous condition. Mickey can use Healing Light three times per event, but not if he uses MM Miracle.
[u]MM Miracle[/u]
The ultimate power of light, Mickey Mouse call upon the benevolent force to aid a fallen friend. Those who have been defeated(KO or Death) can be returned to the field, their body fully restored. MM Miracle can be used only once per event and not at all if Mickey has used Healing Light.[/blockquote][/size][/blockquote]
[u][b][center]~Keyblade Master~[/u]
[i]Though the reason remains unknown you were chosen by the greatest weapon of them all. Now its power serves you and all of your endeavors. As you hold the Keyblade in your hand you know a great destiny lies ahead of you and that the power within it will guide you through.[/center][/b][/i]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][i]High Class[/i] ~ : Sage
[i]Name[/i] ~ : Darkside
[i]Appearance[/i] ~ : This Keyblade from the Realm of Darkness is both identical and the opposite of the Kingdom Key. While bearing the same design model of a two-sided guard, cylindrical shaft and easy-to-recognize key teeth at the end, the Darkside's colour scheme is the reverse of it's Realm of Light counterpart. The blade of the Keyblade is a glittering gold while the handle guard is a shiny silver. The Darkside key chain is also the same shape as the Kingdom Key's, a charm recreation of Mickey's own royal seal, but this too opposes the counterpart by being gold. It is noticeable that while the Kingdom Key's colours are metallic in appearance, the Darkside's are instead very valuable in appearance, having gold instead of yellow and silver instead of grey.
[i]Size[/i] ~ : Medium-Narrow
[u]Light of Life[/u]
Player character gains the ability to heal themselves or one of the player's other characters to full health regardless of injuries, but must use an entire turn to do so each time. Light of Life will not remove any negative status effects placed on the player character, nor will it revive a character already defeated into unconsciousness or death.
[i]Strength[/i]: Super Strong
[i]Uses[/i]: Light of Life can be used three times per battle and that limit can not be increased or refreshed by anything within a single event.
[u]Reflect[/u]
A crystalline sphere of blue magic engulfs the target of this spell. Any attacks that touch it during the turn are stuck to the field. At the end of the turn Reflect bursts outward, sending all attacks back at their source and dealing additional non-elemental damage within a five foot radius.
[i]Strength[/i]: Moderate
[i]Uses[/i]: Two times per battle
[u]Protect[/u]
A character affected by Protect will begin to glow yellow. This glow acts as an solid armour protection against physical attacks, reducing damage dealt to the character.
[i]Strength[/i]: Moderate
[i]Uses[/i]: Protect lasts for three turns and can only be used three times per battle.
[u]Energize[/u]
All of the Key Bearer's abilities with a limited number of uses have those limits increased by one.
[i]Strength[/i]: Weak
[i]Uses[/i]: N/A
[u]MP Rage[/u]
All of the Key Bearer's abilities with a certain number of uses that have at least one used up have a use restored after sustaining damage from three clean attacks from the enemy. The three attacks begin counting right away in combat but the third is only counted when at least one ability has an exhausted use.
[i]Strength[/i]: Weak
[i]Uses[/i]: N/A
[u]MP Charge[/u]
All of the Key Bearer's abilities in cool-down times after use when the Keyblade successfully attacks an enemy physically without an ability's aid have those times reduced by one turn.
[i]Strength[/i]: Weak
[i]Uses[/i]: N/A
[/blockquote][/size]