Post by Renewed Gemini on Apr 20, 2009 14:33:05 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ gemini
Other characters ~ Joshua Melbrook
Is this character canon? ~ NO
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ Drekley (Drek for short)
Age ~ 58
Birthplace ~ Space Paranoids
Gender ~ Male
Race ~ Cyborg (Cybernetic Human)
Special Class ~ Tech
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ Drek is mostly skin, muscle, and robotics. He has a nice, tan tone to his skin except for his face which is stained white in the shape of a skull. His bottom jaw has no skin on it. The back of Drek’s head is also open, revealing his CPU, however, it is protected with many energy shields that only he can open. Though he is 58, Drek can move his body like he is in his late 20s to early 30s. Also, all of his joints are able to be bent around in different ways.
Clothing/Accessories ~ Drek wears a single pair of black, skin-tight pants. That is all.
Drek
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ Evil by human standards
Behavior ~ Being a cyborg, Drek is, obviously, OBSCENELY intelligent. This has both its pros and cons. A pro is that he is able to calmly examine a battle through calculations and logic. A con is that he doesn‘t understand human emotion and sees it as a plague. He often lacks common sense things because he over thinks things.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Dual Energy Blades
Quality: Supreme
Element: Electricity
Status Effect: Paralyze for 1 turn.
Two purple energy blades are activated from Drek‘s forearms. Each blade extends two and a half feet past his hands.
Super Energy Extension
Drek claps his hands together and his arms meld together. His swords combine and extend to a length of five feet. Though it’s rather large, he has no problem handling it.
Strength: Strong
Uses: As long as possible. It’s just another form of his weapon.
Thunderquake
Drek takes both of his blades and sends them up into the air. The blades change from a purple to a yellow/white color. He stabs them down into the ground and it sends an electric shock through the ground, electrocuting everyone within a 15 foot radius. The electricity is able to be seen going across the ground from the blades in the ground so it is avoidable, but quite difficult without a high jump or something of the sort. It is strong enough to do serious damage, but not fatal.
Strength: Moderate
Uses: Drek needs to recharge this ability for 5 turns. If used after Thunderbolt, it takes 8 turns to recharge.
Thunderbolt
Drek hits both of his energy blades together and creates a shock of electric energy around him within a 7 foot radius. It has enough power to knock someone back.
Strength: Weak
Uses: Drek needs to recharge this ability for three turns. If used immediately after Thunderquake, it takes five turns to recharge.
Secondary Weapon(s)
ID: Ion Cannon
Quality: Average
Drek‘s right arm can morph into a cannon that fires a blast of purple energy that is a foot wide and has a range of up to 50 feet with the capabilities to knock someone off of their feet and send them flying.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
Items
1.
2.
3.
Equips
1. High Jump-Level 2
2. Resistance B
3.
4.
5.
6.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Drekley was created as a cleansing program in the Space Paranoids. He worked for the "police" of the computer world. He protected and served the Paranoids for his 55 years of "life". One day, the program that he worked for was destroyed by four "heroes." Three of these heroes escaped into the real world while the fourth hid away in shadows while his friends slowly strangled the Space Paranoids to regain control. Drekley knew that there was only one way to get away without being deleted. That way would be to escape into the real world.
All that Drek knew was that there was a way that Heartless were created in the Paranoids and sent into the real world through a teleporter. Perhaps he could escape to the world through that device! Drek snuck into the tower that had once belonged to justice and found the teleporter that sent the artificial Heartless into the real world. Drek stepped into the teleporter and there was a large flash. He awoke in a large castle. He noticed that he wasn't fully flesh like he was...well...like he looked in the Paranoids. He did not mind, though, because he was stronger and faster than ever before.
Once Drek was out, he began exploring the world he was on. He found that no one seemed to be afraid of him. There were most definitely a lot more oddities around to be worried about. Drek soon learned more and more of human behavior and to be frank, it sickened him. He also learned more of himself. He learned of things like his new swords and abilities such as jumping extremely high and teleporting to different worlds.
However, it was the humans that continued to repulse him from these new worlds. How could they have such wreckless emotions? Such evil intent!? How could these creatures run around freely without being controlled!?
Drek came to the conclusion that humans were an obsolete race. What was the next model? Why it was Drek, of course. Drek and his fellow cyborgs in the Paranoids.
~COMMENCING EXTINCTION OF HUMAN RACE!!!~
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
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~Other~
Here is a list of everything I bought for Drek with my discount already applied to the prices:
Excellent Weapon Refinement- 250 Munny
Upgrades a Fine primary weapon to Excellent quality. Allows the player to add one moderate ability to their weapons section and to add an element to their weapon damage.
Supreme Weapon Refinement- 500 Munny
Upgrades an Excellent primary weapon to Supreme quality. Allows the player to add one strong ability to their weapons section and to add a status effect to their weapon.
Resistance B - 250 Munny
All status effects on the user are half as effective.
High Jump - Level 2 -125 Munny
Jump up to 60 feet high.