|
Post by Faust on May 5, 2009 14:58:31 GMT -5
This was a completely random idea I had, about what could end up as a future character, but I need to check this. So:
Is it possible that, instead of a character's Summon being a figure (Arms, legs, wings, eyes, whatever) it could be something a little more abstract, like, say, a place. Cause, see, what I had in mind was a sort of arena that traps the summoner and one opponent inside, forcing them to challenge each other in a duel, and it would constantly throw little surprises in for the combatants, and maybe have some strange pitfalls.
|
|
|
Post by Renewed Gemini on May 5, 2009 15:27:18 GMT -5
I suppose a summon would be an entity that accompanies your character.... I don't see why not.
|
|
|
Post by Heroic Bilby on May 5, 2009 21:48:58 GMT -5
A summon can be whatever you want, but it has to be destructible with a weakness. And it also can not 'trap' other player's characters instantly when summoned with no chance of escape. There would have to be a means of avoiding it.
|
|
|
Post by Akito on May 5, 2009 23:10:07 GMT -5
-nod-nod- When I get enough funds, I plan on having a summon that is, in essence, an enclosed universe. An escapable one, of course.
|
|
|
Post by nathan on May 5, 2009 23:17:48 GMT -5
*thinks* Like an arena bubble of sorts. It appears and causes problems, but can be dodged or escaped...
I had a Disco Ball summon for one character. For a few posts it shrouded an area give or take 50 feet in diameter with a black screen and then the inside lit up with disco lights, giving my character a speed increase.
|
|
|
Post by Faust on May 6, 2009 8:25:53 GMT -5
Right, that's a big help. Don't worry, the summon is completely based on the code of chivalry; easy to get in, easy to get out. The whole character is a fair-fight-freak. But in any case, thank you very kindly.
|
|