Post by Faust on Jun 24, 2009 20:32:13 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : Faust
Other characters ~ : Roy Onell, Sir Theo, and Red Lonna, all of whom can be found in greater detail in my singature.
Is this character canon? ~ : No
Link to audition thread ~ : N/A
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Elizabeth F
Age ~ : 17
Birthplace ~ : Hollow Bastion
Gender ~ : Female
Race ~ : Human
Special Class ~ :Tamer
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Standing at a hair higher than the average, Elizabeth is a gaunt, underdeveloped young lady who looks as though she had spent far too much time cloistered in a library as opposed to getting fresh air and exercise outside. Her hair is long, ropy and brown, unevenly cut at the bangs and all but left to grow unchecked behind her. She is often seen squinting from behind a pair of small bt very powerful reading glasses.
Clothing/Accessories ~ :Elizabeth's clothing seems to fall under a more conservative bent. They are simple and unadorned, with none of the flattering curves and skin-tight shirts that grace her peers, instead tailored entirely for her comfort. What most people remember about her, however, is the tattered, discolored lab coat that seems to be a few sizes too big for her, that she makes a habit of wearing everywhere she goes.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Neutral
Behavior ~ : Elizabeth has the capacity to become overly obsessed with something very easily. Her insatiable appetite for research often leads her to spend days in solitude, often at the expense of her own health. What's more, through her readings of her father's notes, she has acquired a way of looking at the Heartless that is just a little different from other people and their black and white views. To her, Heartless creatures aren't some evil monsters, but rather a harnessable resource that could bring some manner of benefit if they could only be controlled.
She is a scientific individual who discards almost all mystical notions behind Heartless and Keyblades and all of those things. If it cannot be measured, harnessed, and tested to the "nth" degree, then it has no place in her world. She is fascinated by her father and willing to do anything she feels is nessecary to wind up seeing him one day, regardless of the morality of the action.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Obedience
Quality: Average
A thin, willowy crop, of the kind often seen by horse riders. It consists of a handle, a thin stalk, and a loop of leather at the end. It can cause a nasty welt, but it is mostly a tool to instill obedience rather than to do harm.
Secondary Weapon(s)
ID: Cane-Sword
An old relic of the late Doctor Thaddeus F. This is a gentleman's cane by all appearances, but by releasing the clasp, one can see that there is a dangerous looking blade hidden within.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left:
"Ah, ah!"
Using pain to reinforce a lesson; one of the oldest tricks in the Tamer's arsenal. By holding out her hand, Elizabeth can create a plume of electrical energy that damages a single target directly in front of her.
Strength: Weak
Uses: This technique can only be used once every other post, and due to its weak damage-dealing capabilities is only useful as a warning.
"Sit! Stay! Miserable Creature!"
For when the monsters grow too restless. Elizabeth barks out three short statements, punctuating each one with an arc of electrical energy that flies from her hands to a target. She can change targets at whim, but at reduced power, and no more than three.
Strength: Medium
Uses: Elizabeth can use this technique about five times in battle.
Items
1.
2.
Equips
1.
2.
3.
Special Abilities
N/A
MinionsGrade: A
Name(s): The Toro Brothers
Appearance(s): A pair of dark minotaur monsters, both of whom have the Heartless Emblem clearly displayed on their chests. One is dark red, with a tattered cape that seems to be made of fire, and carries a dangerous looking axe, and the other is dark blue, wearing a heavy cloak that seems to have a constant sheen of ice on it, and wields a heavy warhammer.
Abilities:
Element Rend:
Raising his weapon high in the air, the user of this technique coats their weapon in a small sheen of their chosen element (the red brother being fire, and the blue brother being ice) and swings with it, creating a trail.
Strength: Weak
Uses: Each of the brothers can use this technique three times, but neither can use it on the same turn as the other.
Antipode Bomb:
Striking a dramatic pose together, the brothers begin to shine blue and red. Clasping their hands together, they focus their energy into a large beam, blasting their enemies with the combined power of fire and ice.
Strength: Medium
Uses: This skill can only be used three times in a battle, and requires a cooldown of four turns.
Elemental Weakness: In addition to the Heartless's natural light weakness, both of the Toro Brothers take added damage from their opposing element (The blue one takes added fire damage, and the red takes added ice damage).
History: The Toro Brothers were once actual brothers, professional hero wanna-be's from the world of Hercules. They were both obsessed with becoming the strongest, most powerful fighters and monster-slayers the world had ever seen. One day, they went off to fight a group of Heartless that not even their Antipode style could defeat, but stubborn as bulls they were, unable to accept any offer of help that came their way. They met the typical end for their hubris, and their careers as monster slayers were officialy over. However, their fighting days were far from it...Grade: D
Name(s): Father?
Appearance(s): A series of little wispy creatures floating in the air. They resemble little black fogs roughly four inches in diameter with little glowing yellow eyes in the center.
Abilities:
Electric Madness:
The monster creates a small electrical field, extending maybe an inch from its body all around. Anybody that happens to be too close at the time will receive a slight electric shock.
Strength: Weak
Uses: Father can use this technique once per turn, but it is his only way of attacking a target.
Elemental Weakness: Light
History: The fragmented spirit of Doctor Thaddeus F, who Elizabeth managed to rein in and control after finding him by chance. She now is searching for a way to consolidate all the spirits and bring him back to some semblance of his old self.
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Elizabeth was born as a sort of incidental child; her father was far too absorbed in his research to even recognize that he had fathered anything, much less give any time to her. She spent much of her early life with her mother, living a life of quiet study, all the while wondering the real story behind her missing father and his "energy" research.
She grew to become one of the most devoted students in her class, and soon became obsessed with anything pertaining to electricity and machinery. She also developed a side obsession with animals; their behaviors and habits.
Sometime during her school years (it's hard to determine whether or not her interest in these subjects came before or after her discovery) she finally located her father, working out of some small hovel hidden away from the world. Looking at the scattered research notes, he found out the so called Doctor's true research; he was searching for a way to harness the power of Heartless as some kind of energy source and as a form of cheap labor.
She also found an unusual machine, which only worked once to summon a very fragmented and broken Heartless. Looking over the notes, she could only guess the creatures to be whatever was left of her father. Bound by curiosity and a desire to see her father, she gathered up the notes and began to continue the research on her own time.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Mystic
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~Other~
N/A