Post by mooninruse on Jan 5, 2009 21:09:53 GMT -5
-----------------------
.user.information.
-----------------------
Username: mooninruse
Gender: Male
-----------------------
.general.character.information.
-----------------------
Name: Locklin Faer
Alias: None
Age: 15
Gender: Male
Race: Humanoid . Elemental . Air Elemental . Pure
Humanoid: Locklin is a Humanoid, a half-human, half-elemental.
Elemental: Elementals are creatures that control a certain element in some way, shape, or form. Humans endowed with elemental abilities by birth are basically what elementals are. The four most common elemental subtypes are: water, fire, earth, and air, but there are many more less common versions that are created because breeding between humans and exotic races.
Air Elemental: Locklin is of the air subtype as an elemental, meaning he can control air somewhat. He can not do just anything he wants with the air around him, since he is only fifteen and has not been properly trained, but eventually he could unlock great skills to do with gales and storms. Air elementals are also noticeablely thinner than most humans, but extremely light, normally around sixty to eighty pounds less than what they should be. They are only a little taller than the average height for humans, around five feet and six inches or higher as a teenager, and around five feet and ten inches to six feet as an adult.
Pure: Locklin is a pure air elemental, meaning that he has almost limitless possibilities to his air manipulation, but of course one must be trained to unlock one's true potential.
Alignment: Neutral, Leaning to Good
Origin: Locklin came from the world of Gyvus, where a mix of different races reside and little in harmony. Well, almost. He was a rebellious teenager along with a group of his friends who decided that he would finally escape the crushing boundaries of Gyvus to explore the rest of the worlds. Of course, he left a note for his parents.
Appearance: Locklin has bleach white hair that is in a medium cut and looks sort of windblow, mostly flowering out behind him with some tufts jutting from the sides, almost as if a breeze is endlessly blowing at him. He wears a blue vest with off white buttons that are surrounded by a seam on each side going straight up and down the shirt, making the vest look sort of royal. Normally, Locklin keeps a towlette or handkerchief down collar, used to polish his blade, [he uses wax as well if he can get his hands on it] but it is almost completely clean because it never gets dirty. His pants are little looser than his vest, seeming like they were once tucked into his white fabric boots, but have been taken out and poofed for a more comfortable feel. A thin carrying belt wraps around his waist where he keeps a Munny pouch hooked on, and his rapier, which he hooks onto the side. There is also another smaller pouch next to his Munny pouch that carries his polishing wax. [which goes quick] Currently, he has half a block of wax left. Locklin's skin is very pale and smooth, while also being unusually healthy and non-pasty. His figure is only slightly muscular, but still a little too skinny, and he ways only around forty pounds because of his air elemental blood which internally adjusts his full body mass. Locklin's eyes are a mix between an elaborate lavender or a bright silver, while his face in general looks young. Since he doesn't have bangs, you can always see his full face.
Personality: Locklin is a fifteen year old, and thus acts like any normal fifteen year old - he is rebellious. Although he is rebellious, he isn't rough, he's actually quite sensitive, and he is both clever and intelligent for his age. Often times, Locklin is carefree and takes risks as chances to be let free from the real world. He is sincerely an optimist, and thus looks to the brighter side on bleak situations. During this bleak situations, however, his intelligible side appears and he is a little less carefree. Risks are fun, but if the situation looks to end up in someone being hurt mentally or physically, Locklin takes the time to think it over. He often handles stress very well, but doesn't enjoy being depended on because he has a fear of being depended on and letting someone down. Locklin is also a dreamer, believing that if it can be seen in the mind, it can happen before your eyes.
Combat is more like a game to Locklin than anything, for he enjoys jumping around and bashing others that are harmful to him, and he only hurts those who have or are about to harm him.
-----------------------
.battle.information.
-----------------------
Class: Mage
Weapons:
Abilities:
Items:
Equips:
-----------------------
.story.mode.
-----------------------
History: Locklin grew up in the vast, all-terrain world of Gyvus, where trees flourished in some areas, deserts in others. Gyvus was split up into three main regions that all had a seperate terrain. These regions were named: Noras [Grasslands], Deshad [Deserts], and Leiora [Rivers and Wetlands]. Like most of the civilized population, Locklin resided in the region of Noras, the grasslands region, in the region's capital of "Reigh". Locklin lived in a giant sky palace that hung above Noras with his mother and father, who were a very rich people. Actually, they were the King and Queen of Noras, and Locklin was the young Prince of Noras. He had a priviledged life only dreamed of by most, and his parents were good parents, making time for their son out of time they should be doing business.
Now Locklin was like any teenager - he had a group of friends who stuck with him; who wouldn't want to be the Prince's friends. These friends were true friends, however, and did not believe him to be a snob. The group of friends decided they just had to get out of Noras, and the only way possible was to use the Prince's private airship, Featherborn. One day in the middle of the night, Locklin and his friends snuck over to his airship and escaped Noras. You see, his friends were conveniently spending the night at the palace, and thus had easy access to the Featherborn. Now Locklin has ended up in a new world - but where?
Upon examination, Lockling found himself in a world quite unlike his own, one of pure shadows and costumed-figures. A rookety sign near the Featherborn's landing site told Locklin and his friends that this place was called Halloween Town, an odd name since Locklin's home of Gyvus had no such event as Halloween. He and his friends decided to explore, but then they noticed they were all clothed differently - Locklin wore all black besides his bleach white hair, which glowed slightly in this dark world, and now donned a half-mask with that was dark purple with a creepy smile and a green eye. They all decided to split up to different areas, which left Locklin the main road that seemed to go to a plaza area, of what he could see from afar. He sighed, and headed through the creaky gates of Halloween Town.
Now Locklin had studied up, and new for a fact there were a certain group of worlds that were different from the rest, each having a certain theme. If he remembered correctly, he was now walking down a cobblestone lane of one of those worlds, Halloween Town.
-----------------------
.other.info.
-----------------------
None
.user.information.
-----------------------
Username: mooninruse
Gender: Male
-----------------------
.general.character.information.
-----------------------
Name: Locklin Faer
Alias: None
Age: 15
Gender: Male
Race: Humanoid . Elemental . Air Elemental . Pure
Humanoid: Locklin is a Humanoid, a half-human, half-elemental.
Elemental: Elementals are creatures that control a certain element in some way, shape, or form. Humans endowed with elemental abilities by birth are basically what elementals are. The four most common elemental subtypes are: water, fire, earth, and air, but there are many more less common versions that are created because breeding between humans and exotic races.
Air Elemental: Locklin is of the air subtype as an elemental, meaning he can control air somewhat. He can not do just anything he wants with the air around him, since he is only fifteen and has not been properly trained, but eventually he could unlock great skills to do with gales and storms. Air elementals are also noticeablely thinner than most humans, but extremely light, normally around sixty to eighty pounds less than what they should be. They are only a little taller than the average height for humans, around five feet and six inches or higher as a teenager, and around five feet and ten inches to six feet as an adult.
Pure: Locklin is a pure air elemental, meaning that he has almost limitless possibilities to his air manipulation, but of course one must be trained to unlock one's true potential.
Alignment: Neutral, Leaning to Good
Origin: Locklin came from the world of Gyvus, where a mix of different races reside and little in harmony. Well, almost. He was a rebellious teenager along with a group of his friends who decided that he would finally escape the crushing boundaries of Gyvus to explore the rest of the worlds. Of course, he left a note for his parents.
Appearance: Locklin has bleach white hair that is in a medium cut and looks sort of windblow, mostly flowering out behind him with some tufts jutting from the sides, almost as if a breeze is endlessly blowing at him. He wears a blue vest with off white buttons that are surrounded by a seam on each side going straight up and down the shirt, making the vest look sort of royal. Normally, Locklin keeps a towlette or handkerchief down collar, used to polish his blade, [he uses wax as well if he can get his hands on it] but it is almost completely clean because it never gets dirty. His pants are little looser than his vest, seeming like they were once tucked into his white fabric boots, but have been taken out and poofed for a more comfortable feel. A thin carrying belt wraps around his waist where he keeps a Munny pouch hooked on, and his rapier, which he hooks onto the side. There is also another smaller pouch next to his Munny pouch that carries his polishing wax. [which goes quick] Currently, he has half a block of wax left. Locklin's skin is very pale and smooth, while also being unusually healthy and non-pasty. His figure is only slightly muscular, but still a little too skinny, and he ways only around forty pounds because of his air elemental blood which internally adjusts his full body mass. Locklin's eyes are a mix between an elaborate lavender or a bright silver, while his face in general looks young. Since he doesn't have bangs, you can always see his full face.
Personality: Locklin is a fifteen year old, and thus acts like any normal fifteen year old - he is rebellious. Although he is rebellious, he isn't rough, he's actually quite sensitive, and he is both clever and intelligent for his age. Often times, Locklin is carefree and takes risks as chances to be let free from the real world. He is sincerely an optimist, and thus looks to the brighter side on bleak situations. During this bleak situations, however, his intelligible side appears and he is a little less carefree. Risks are fun, but if the situation looks to end up in someone being hurt mentally or physically, Locklin takes the time to think it over. He often handles stress very well, but doesn't enjoy being depended on because he has a fear of being depended on and letting someone down. Locklin is also a dreamer, believing that if it can be seen in the mind, it can happen before your eyes.
Combat is more like a game to Locklin than anything, for he enjoys jumping around and bashing others that are harmful to him, and he only hurts those who have or are about to harm him.
-----------------------
.battle.information.
-----------------------
Class: Mage
Weapons:
Weapon Name: Aerosia - Rapier
Weapon Description: Aerosia is a simple rapier that is summoned only while its true owner, Locklin, calls its name. Locklin often uses his manipulation of air through Aerosia, though he is capable of performing air manipulation with just his hands, which he sometimes does. The rapier's name is engraved on the blade in fancy script. Aerosia's blade is a shining silver for he polishes Aerosia often as a hobby, while the hilt is made of finely cut obsidian.
Unique Notes: Locklin can use his air manipulation abilities through his rapier.
Abilities:
Ability One: Aero - Aero is the most common spell related to the element of air because as an air elemental, it comes naturally. Aero takes the form as a tornado about half Locklin's size, or a quick burst of wind depending how much energy he puts into it. Locklin may also use his rapier to channel Aero through it, and sling it at an enemy. Aero has a one post cool down, meaning after Locklin uses it, he cannot use it the next turn, but he can use it the turn afterwards. Aero is the only spell that must have its name spoken to be used, because of it is of the basic spell system.
Ability Two: Breeze Walk - By using the power of air, Locklin can force wind to blow himself forward faster or slightly off the ground, so he may hover for a limited time. Locklin may also force air under him so he may run across it like a path, enabling him to cross areas with no ground, since he is so light in the first place. He can only move around a fourth of a mile everytime he uses it, and after he uses it, there is a three post cooldown, meaning he must wait three more turns to use it on the fourth.
Ability Three: Wind Orb - Locklin can use his air manipulation to create a concentrated ball of swirling air that explodes into a burst of air upon impact. The wind orbs float over Locklin's hands and stay in his hand's range unless he throws one. He can make them grow larger, but it takes more energy to enlarge them. Normal created wind orbs are around a foot high and wide, but he can enlarge them up to around five feet high and wide. If he wants to, Locklin may send smaller orbs that require much less power, and are only around six inches, but do not have much effect. These small orbs are normally used for stalling enemies while Locklin is fleeing. Normal sized orbs, around one foot width and height, are used for gusting the enemy backwards, causing them to slid, trip, or be blown depending on their build. Large wind orbs are used mainly for combat, blow enemies off their feet, and probably knock the breath out of them. Locklin may use up to eight small wind orbs per post, three normal sized orbs per post, and one large orb [from two feet to five feet] per post.
Items:
Equips:
-----------------------
.story.mode.
-----------------------
History: Locklin grew up in the vast, all-terrain world of Gyvus, where trees flourished in some areas, deserts in others. Gyvus was split up into three main regions that all had a seperate terrain. These regions were named: Noras [Grasslands], Deshad [Deserts], and Leiora [Rivers and Wetlands]. Like most of the civilized population, Locklin resided in the region of Noras, the grasslands region, in the region's capital of "Reigh". Locklin lived in a giant sky palace that hung above Noras with his mother and father, who were a very rich people. Actually, they were the King and Queen of Noras, and Locklin was the young Prince of Noras. He had a priviledged life only dreamed of by most, and his parents were good parents, making time for their son out of time they should be doing business.
Now Locklin was like any teenager - he had a group of friends who stuck with him; who wouldn't want to be the Prince's friends. These friends were true friends, however, and did not believe him to be a snob. The group of friends decided they just had to get out of Noras, and the only way possible was to use the Prince's private airship, Featherborn. One day in the middle of the night, Locklin and his friends snuck over to his airship and escaped Noras. You see, his friends were conveniently spending the night at the palace, and thus had easy access to the Featherborn. Now Locklin has ended up in a new world - but where?
Upon examination, Lockling found himself in a world quite unlike his own, one of pure shadows and costumed-figures. A rookety sign near the Featherborn's landing site told Locklin and his friends that this place was called Halloween Town, an odd name since Locklin's home of Gyvus had no such event as Halloween. He and his friends decided to explore, but then they noticed they were all clothed differently - Locklin wore all black besides his bleach white hair, which glowed slightly in this dark world, and now donned a half-mask with that was dark purple with a creepy smile and a green eye. They all decided to split up to different areas, which left Locklin the main road that seemed to go to a plaza area, of what he could see from afar. He sighed, and headed through the creaky gates of Halloween Town.
Now Locklin had studied up, and new for a fact there were a certain group of worlds that were different from the rest, each having a certain theme. If he remembered correctly, he was now walking down a cobblestone lane of one of those worlds, Halloween Town.
-----------------------
.other.info.
-----------------------
None