Post by Kashew on Aug 1, 2009 21:11:27 GMT -5
The World of Moriga, I did say it was coming after Maria so here it is looking and (hopefully) approval. If anything seems weird or confusing just let me know, I'll try the best I can to edit or adress.
Name: Moriga
Race (s): Moriga, a simple world, has a wide range of complex creature. The majorities on the world are the humans, but then they can be divided further into smaller group, which could take millenniums to do. But there were other races on this world before the humans, one of them being the Vereliums. Vereliums, by human standards, are basically beast men. They take pride in their history and their territory but in recent years things have not been going well for their race. The other race is the Grov, a more peaceful race, they are the general term for ents and fairies. They’ve been able to compromise with both the human and the Vereliums, so they’ve acted like a neutral ground for the tension.
Odd Animals: Moriga prides itself on its array of animals, most of them being Earth based (sorry no dogs or cats), but there are dark secrets hidden to most. One of them being the ever destructive dragon, yes there are dragons. A rarity but not a myth are the appearances of chimeras, the remaining things of alchemy that life just as long as a dragon. The chimeras themselves come in many shapes and sizes, however there is a higher grade of chimera known as, you guessed it, the homunculus. Then another creature is the Mana-slug, little is know about these creature except for the fact that after the Battle of Giner Knox, they appeared and that they seem to be a living breathing form of mana. They look and act like a slug, except for the fact that they are vivid in colors and that they don’t leave a slime trail; but an interesting thing about them is that they are only found on the remain wasteland of the battlefield and nowhere else.
History: Moriga was a simple world at one time, where everything lived in balance with each other. However it all changed when for an unknown reason, the powerful human kingdom, at the time, attacked and claim more land from it’s neighbors. Unfortunately one of it’s neighbors was Verelium tribe, and as such they began to accuse and assault all humans in both fear and anger for the territory lose and their pride hurt. And so a “World War” processed for ten long years, each side gain and losing an advantage, FYI the Grov tried to stay as neutral as possible, but with the war going on around them, they ended up getting involved. Then came the decisive battle of Giner Knox, if one side could get control of this area, they would be able to use the resources in the area to wipe the other side out completely. It was during this battle that two leading commanders finally met on the battlefield, and it was a grandiose battle for the ages, the combination of machine and mana infused them, to keep them going on until one was dead. But it came to an end when in all the confusion, the overflowing mana ignited the entire battlefield. To people away from this only saw a single pillar of flame fly into the sky and sending a heatwave across the world. Many died not just from the battle but the world, as such a treaty was made to ensure that nothing like what happen at Giner Knox would never happen again.
It is now the Thirteenth Year of the Reunion, and it would seem that things are going back to the way they were before. For the Humans, they’ve divided themselves into three Factions. The Morality, this faction is trying it’s best to resolve any conflicts among it selves and with it’s neighbor, basically trying to bury the hatchet. The next faction is The Code. The Code faction follows the orders from the days of old, as such entering a city under The Code rule is more strict. Then the last faction is The Remain, this faction is consider the smallest of the factions and as such has very few ruling cities. The Remain is both an outcast and forbidden faction, the main goal of The Remain is to discover what could cause something like the Red Pillar to happen, so most of their cities are lawless towns of corruption. For the Verleliums, they have now divided up into two groups both with different views of the situation. The first group is the Hora-Soul, the Hora-Soul is more active in the terms of what is happening now and then, they believe that everything that happened to their race and the world is the humans’ fault and they demand justice for it. This group is the reason for the tensions between the two races. And then the second is the called the Alzo-Soul, like The Morality faction, it to is also trying end the tensions. There is however one military power, but it acts as the peace corp. This military is called The Guards, it was created in an attempt to rebuild what has been lost by uniting the different sides
Environment: Covering a majority of Moriga, the green lush Forest of Moriga is said to hold most of the land of Moriga. Many of the major human cities sit next to the Sea of Albera, due to the time it would take to get to across the continent on land, what with the Forest of Moriga. Just north of the forest cradling it like an arm are the Dragon Peaks, as the name intends, it is believed that there are dragons still living in the mountains. But just in the middle of these two masses of area is a wasteland, this place is called Giner Knox, unlike most wasteland that are extreme in temperatures, it’s neutral in degrees. All that remains are the charred forms of what use to be trees, nothing can grow in this area, so attempts to cultivate it have failed as such life is rare on the flatland. If you were to look in the sky while in the Forest of Moriga, you can see a mass of land floating being held down by large chains of dense steel, sitting on this mass is the castle Paradisio, the HQ of The Guards. Acting as a watchtower, you can see most of the land of Moriga, except for past the Dragon Peaks, the area beyond the peaks are still uncharted so little is know.
Category: Castle, City, Field, Forest, Mountain, Wasteland
Rules:
Summary: It is the Thirteenth Year of the Reunion, and the world of Moriga would seem to settle from what happened to it’s past. However there are some that still hold grudges of the past, and items of the past still haunt the dreams of the world. But sitting in air like a beacon of hope is the castle Paradisio, home of The Guards. Keeping the peace, they watch the actions of the factions intruding when it is need. From a top, to the North you can see the tips of the peaks comb the clouds as slowly past by, to the West stands the lands of the Beastmen, prideful and loyal, they stand on two sides of a single race, the Hora-Soul and the Alzo-Soul. To the South winking against the bright sun is the Sea of Albera, home of many mysteries like its other counter-parts. And to the West, stand the cities of Man, learning new ways of lives. Divided by three crests, The Code, The Morality, and The Remain; respecting each as a brother and as rivals. Take in your surroundings and remember one important rule, “Never ask about the past, unless it is needed.”
Name: Moriga
Race (s): Moriga, a simple world, has a wide range of complex creature. The majorities on the world are the humans, but then they can be divided further into smaller group, which could take millenniums to do. But there were other races on this world before the humans, one of them being the Vereliums. Vereliums, by human standards, are basically beast men. They take pride in their history and their territory but in recent years things have not been going well for their race. The other race is the Grov, a more peaceful race, they are the general term for ents and fairies. They’ve been able to compromise with both the human and the Vereliums, so they’ve acted like a neutral ground for the tension.
Odd Animals: Moriga prides itself on its array of animals, most of them being Earth based (sorry no dogs or cats), but there are dark secrets hidden to most. One of them being the ever destructive dragon, yes there are dragons. A rarity but not a myth are the appearances of chimeras, the remaining things of alchemy that life just as long as a dragon. The chimeras themselves come in many shapes and sizes, however there is a higher grade of chimera known as, you guessed it, the homunculus. Then another creature is the Mana-slug, little is know about these creature except for the fact that after the Battle of Giner Knox, they appeared and that they seem to be a living breathing form of mana. They look and act like a slug, except for the fact that they are vivid in colors and that they don’t leave a slime trail; but an interesting thing about them is that they are only found on the remain wasteland of the battlefield and nowhere else.
History: Moriga was a simple world at one time, where everything lived in balance with each other. However it all changed when for an unknown reason, the powerful human kingdom, at the time, attacked and claim more land from it’s neighbors. Unfortunately one of it’s neighbors was Verelium tribe, and as such they began to accuse and assault all humans in both fear and anger for the territory lose and their pride hurt. And so a “World War” processed for ten long years, each side gain and losing an advantage, FYI the Grov tried to stay as neutral as possible, but with the war going on around them, they ended up getting involved. Then came the decisive battle of Giner Knox, if one side could get control of this area, they would be able to use the resources in the area to wipe the other side out completely. It was during this battle that two leading commanders finally met on the battlefield, and it was a grandiose battle for the ages, the combination of machine and mana infused them, to keep them going on until one was dead. But it came to an end when in all the confusion, the overflowing mana ignited the entire battlefield. To people away from this only saw a single pillar of flame fly into the sky and sending a heatwave across the world. Many died not just from the battle but the world, as such a treaty was made to ensure that nothing like what happen at Giner Knox would never happen again.
It is now the Thirteenth Year of the Reunion, and it would seem that things are going back to the way they were before. For the Humans, they’ve divided themselves into three Factions. The Morality, this faction is trying it’s best to resolve any conflicts among it selves and with it’s neighbor, basically trying to bury the hatchet. The next faction is The Code. The Code faction follows the orders from the days of old, as such entering a city under The Code rule is more strict. Then the last faction is The Remain, this faction is consider the smallest of the factions and as such has very few ruling cities. The Remain is both an outcast and forbidden faction, the main goal of The Remain is to discover what could cause something like the Red Pillar to happen, so most of their cities are lawless towns of corruption. For the Verleliums, they have now divided up into two groups both with different views of the situation. The first group is the Hora-Soul, the Hora-Soul is more active in the terms of what is happening now and then, they believe that everything that happened to their race and the world is the humans’ fault and they demand justice for it. This group is the reason for the tensions between the two races. And then the second is the called the Alzo-Soul, like The Morality faction, it to is also trying end the tensions. There is however one military power, but it acts as the peace corp. This military is called The Guards, it was created in an attempt to rebuild what has been lost by uniting the different sides
Environment: Covering a majority of Moriga, the green lush Forest of Moriga is said to hold most of the land of Moriga. Many of the major human cities sit next to the Sea of Albera, due to the time it would take to get to across the continent on land, what with the Forest of Moriga. Just north of the forest cradling it like an arm are the Dragon Peaks, as the name intends, it is believed that there are dragons still living in the mountains. But just in the middle of these two masses of area is a wasteland, this place is called Giner Knox, unlike most wasteland that are extreme in temperatures, it’s neutral in degrees. All that remains are the charred forms of what use to be trees, nothing can grow in this area, so attempts to cultivate it have failed as such life is rare on the flatland. If you were to look in the sky while in the Forest of Moriga, you can see a mass of land floating being held down by large chains of dense steel, sitting on this mass is the castle Paradisio, the HQ of The Guards. Acting as a watchtower, you can see most of the land of Moriga, except for past the Dragon Peaks, the area beyond the peaks are still uncharted so little is know.
Category: Castle, City, Field, Forest, Mountain, Wasteland
Rules:
Summary: It is the Thirteenth Year of the Reunion, and the world of Moriga would seem to settle from what happened to it’s past. However there are some that still hold grudges of the past, and items of the past still haunt the dreams of the world. But sitting in air like a beacon of hope is the castle Paradisio, home of The Guards. Keeping the peace, they watch the actions of the factions intruding when it is need. From a top, to the North you can see the tips of the peaks comb the clouds as slowly past by, to the West stands the lands of the Beastmen, prideful and loyal, they stand on two sides of a single race, the Hora-Soul and the Alzo-Soul. To the South winking against the bright sun is the Sea of Albera, home of many mysteries like its other counter-parts. And to the West, stand the cities of Man, learning new ways of lives. Divided by three crests, The Code, The Morality, and The Remain; respecting each as a brother and as rivals. Take in your surroundings and remember one important rule, “Never ask about the past, unless it is needed.”