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Post by Akito on Aug 7, 2009 9:35:33 GMT -5
In light of recent suggestions relating to new classes, I've decided to put this thread up as a brain storm. So, to ye members, I pose this question:
What edge is it that you want out of a character that is not currently available or difficult to do with our current classes?
Take the Summoner for example, a Summon would be very difficult to get with a normal character. The tech, likewise, allows for easy purchase of equips and items.
A class who has discount on their own abilities? A class that starts out excessively weak but will end up getting a keyblade easier?
Be aware this is only a brainstorming area to throw around ideas. We're not currently looking to add a new class.
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Post by Amari on Aug 16, 2009 10:21:12 GMT -5
I was thinking about a magic class. Sorta like tech when you make it but cant have any abilities and can only have equips or weapon abilites that are magic, like fire, blizzard, ect. Since they have no physical attacks or abilities except to just plain attack, their magics would be stronger. plus they would have a discount on magic.
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Post by angelous on Aug 16, 2009 12:40:29 GMT -5
Amari, if you want a mage based character so bad, just make one. And you know techs could be a "mage" character too. After all they get discounts on equips (including the magic one). If you want to make those magics stronger, just save up some Munny, and well, buy an ability that makes it stronger.
As for class suggestion from me, well I had berserker, and Gambler, but neither of those two is being made (although that dice code should be implemented so I can make a gambler character!)
mmm, how about a class that pays less for abilities than normal, or gets more ap at creation, but has to pay more for equips and items. If you want to limit them some more, you could make it so they can't have summons or an s classed minion. Or whatever....
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Post by Rocket! on Aug 16, 2009 13:26:15 GMT -5
Hmmmmmm. Alright, there's two things off the top of my head-- First, a different variation on the Gambler idea. (Very similar to your proposition, Angy.) The general concept is that you'd completely give up the possibility of something-- like minions or equips-- in order to begin with more AP than usual. It'd be a gamble. xD Whether the advantage in one area is enough to make up for the other's lack. Second, something I've been thinking on as of late. Shapeshifters. *cue eye-rolling/droning/groaning/etc.* Yeah, yeah, I know. xD At the moment, it's limited to one form per ability. But my recent acquisition of Madam Mim has me wanting a bit more, frankly. Given it's her "major" power. The general thought is a Special Ability-- like where the Keyblade Wielder and so on is kept-- with it's limits and so on, but still a very appreciable power and viable possibility. In return, no abilities. Ever. ... Now that I've said it out loud, it makes me think it's the kind of thing that should be a shop item or Quest Reward instead. xD So, thoughts?
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Post by kempff on Aug 16, 2009 15:25:44 GMT -5
Hmmmmmm. Alright, there's two things off the top of my head-- First, a different variation on the Gambler idea. (Very similar to your proposition, Angy.) The general concept is that you'd completely give up the possibility of something-- like minions or equips-- in order to begin with more AP than usual. It'd be a gamble. xD Whether the advantage in one area is enough to make up for the other's lack. Second, something I've been thinking on as of late. Shapeshifters. *cue eye-rolling/droning/groaning/etc.* Yeah, yeah, I know. xD At the moment, it's limited to one form per ability. But my recent acquisition of Madam Mim has me wanting a bit more, frankly. Given it's her "major" power. The general thought is a Special Ability-- like where the Keyblade Wielder and so on is kept-- with it's limits and so on, but still a very appreciable power and viable possibility. In return, no abilities. Ever. ... Now that I've said it out loud, it makes me think it's the kind of thing that should be a shop item or Quest Reward instead. xD So, thoughts? Why not just allow members to have one custom profile? Lose Weapons/equips/etc. for some kind of bonus. It'd have to be something besides personality, history, and appearance, sure. That seems like the only option for another generic class and profile option, a generic "Custom" option to go with the normal three generic options; since most proposed classes (mage, gambler, etc) aren't generic enough to warrant their own class/profile.
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High's .Valentine.
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Post by High's .Valentine. on Aug 16, 2009 15:31:51 GMT -5
Well...it'd be a bit hard to keep track of for the staffs, dun ya think? @_@
Though it is a good idea. If we can manage to do it so that it doesn't make it hard for my staffies, then yeah, maybe it might work.
As for the shapeshifter...hrm. It'll be an interesting class? But I think the class system have to deal mostly with shop bonuses. Though I'd love to deviate from that whole 'shop discounts/bonuses' mind-set, so this might be an interesting addition.
Gamblers...especially that gambler code. I'd have to look over it again. :\ I dunno if enough people would use it...
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Post by kempff on Aug 16, 2009 15:39:37 GMT -5
Adding more code is not enhancing the RP experience...or really making the RP aspect different.
All you would need to do for the custom profile/class is just label the title with (CP/C) and be prepared for a different looking profile. Some easy formula for take out and add ins could be made. Probably some play testing as well.
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Post by Akito on Aug 20, 2009 10:05:44 GMT -5
I see where you're getting at, son, but the Class system is effectively doing that. There's no that much variation viable, so I think having set classes is an easier option.
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Post by Amari on Aug 20, 2009 22:10:16 GMT -5
What about a weaponmaster class. Bear with me, and dont say you can do it with a tech cause you can't.
A weaponmaster can have both his primary and secondary weapons upgraded, but has no actual abilities. They can't have any magic equips. They do more physical damage then usual but take more magic damage equal to the increase in physical damage. All weapon upgrades are reduced. The weapon abilities can not have anything to do with magic. Only status effect and elements can have something to do with it. Can't pick the staff as basic class.
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Post by Heroic Bilby on Aug 20, 2009 22:36:15 GMT -5
That's all a bit... much.
Remember, none of the existing special classes have anything like restrictions on making only physical or only magic abilities, or have "weaknesses to a certain type of attack" built into them. It's only about what they have easy and hard access to.
So you CAN do weapon master with a tech. You would just have to buy abilities for their secondary weapons as normal character abilities and they would cost more. Probably more efficient to do it with a normal character.
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Post by III on Aug 22, 2009 10:35:58 GMT -5
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Post by Rocket! on Aug 22, 2009 15:38:31 GMT -5
All the more reason it should be done.
...
So, any objections? xD
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Post by Beaver Dude on Aug 22, 2009 16:17:18 GMT -5
*directs you to Van von Bilby*
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Post by donald2 on Sept 18, 2009 15:56:22 GMT -5
Champion Class This class is meant for those who love raw abilities. It's all about the AP, fool! - Champions start with 20 AP.
- All AP boosts and Ability slots are reduced half-in-price for Champions. Everything else costs twice as much.
- Champions get 1 item slot and 2 equips, with the maximum being 2 and 2. Ever.
- Champions, no matter what class they choose, receive no class ability.
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Post by servant on Sept 18, 2009 16:04:32 GMT -5
I think that would be severely unbalanced considering the rest of the forum.
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