Post by Rhea on Aug 17, 2009 20:53:36 GMT -5
This purchase is for Hotaru.
I’d like to get rid of Magician’s Illusions and make Illusionary Doppleganger a weak ability. [Ability Downgrade x2] I’m adding an ability, Illusionary Death, with the 4 AP, then upgrading it to strong. [Ability Upgrade] I’m also buying three equips.
000 munny – Ability Downgrade x2
300 munny – Ability Upgrade
150 munny – Fire I
150 munny – Blizzard II
150 munny – Thunder I
_________________________
750 munny – Total
The new ability and the weakened ability:
Replace the entire Abilities section with this, if everything’s in order:
I’d like to get rid of Magician’s Illusions and make Illusionary Doppleganger a weak ability. [Ability Downgrade x2] I’m adding an ability, Illusionary Death, with the 4 AP, then upgrading it to strong. [Ability Upgrade] I’m also buying three equips.
000 munny – Ability Downgrade x2
300 munny – Ability Upgrade
150 munny – Fire I
150 munny – Blizzard II
150 munny – Thunder I
_________________________
750 munny – Total
The new ability and the weakened ability:
Illusionary Death
An enemy will go through an illusionary death that affects all of the senses. The death is an image of a hundred swords appearing mere feet away, then simultaneously stabbing forward for a quick but painful, terrifying experience. While this ability does not actually pierce an opponent with one hundred swords, it does cause physical damage equivalent to a moderate ability. The mental damage is severe enough that once trapped in the illusion they will not have the willpower to use any abilities or equips for two rounds. For the ability to take effect her opponent must lock eyes with Hotaru while she is casting the spell. To cast it Hotaru holds her staff in front of her; both the staff and her eyes glow faintly with ominous magic. During the turn she casts this spell Hotaru cannot use any other abilities/equips or attack.
Those with a strong sixth sense or otherwise might notice that it is an illusion; however, it has the same effect as long as they’ve locked eyes with Hotaru.
Strength: Strong
Uses: 5 round cool down.
Illusionary Doppelganger
Hotaru can create illusionary copies of herself – they look just like her in every way, even sound like her. The copies will assist her in battle by distracting the enemy. They can do any manner of moving around, shouting, or simply pretending to be her, but they can't actually attack the enemy because they have no physical existence. A doppelganger will disappear if hit once with even a weak ability or a physical attack. The clones will also vanish if Hotaru attacks the enemy.
Strength: Weak
Uses: Three clones per use; two uses per battle.
Replace the entire Abilities section with this, if everything’s in order:
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Abilities~[/b]
[b]
[i]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.[/center][/i][/b]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][b]AP left:[/b] 0
[u]Illusionary Death[/u]
An enemy will go through an illusionary death that affects all of the senses. The death is an image of a hundred swords appearing mere feet away, then simultaneously stabbing forward for a quick but painful, terrifying experience. While this ability does not actually pierce an opponent with one hundred swords, it does cause physical damage equivalent to a moderate ability. The mental damage is severe enough that once trapped in the illusion they will not have the willpower to use any abilities or equips for two rounds. For the ability to take effect her opponent must lock eyes with Hotaru while she is casting the spell. To cast it Hotaru holds her staff in front of her; both the staff and her eyes glow faintly with ominous magic. During the turn she casts this spell Hotaru cannot use any other abilities/equips or attack.
Those with a strong sixth sense or otherwise might notice that it is an illusion; however, it has the same effect as long as they’ve locked eyes with Hotaru.
[i]Strength:[/i] Strong
[i]Uses:[/i] 5 round cool down.
[u]Illusionary Doppelganger[/u]
Hotaru can create illusionary copies of herself – they look just like her in every way, even sound like her. The copies will assist her in battle by distracting the enemy. They can do any manner of moving around, shouting, or simply pretending to be her, but they can't actually attack the enemy because they have no physical existence. A doppelganger will disappear if hit once with even a weak ability or a physical attack. The clones will also vanish if Hotaru attacks the enemy.
[i]Strength:[/i] Weak
[i]Uses:[/i] Three clones per use; two uses per battle.
[u]Illusionary Landscape[/u]
Are you sure what you see is really there? For this ability Hotaru makes her enemy(ies) see an illusion that replaces what they see of the physical world. Generally this means something along the lines of when fighting in an open area, causing the enemy to think they are in a forest filled with obstacles they must dodge while Hotaru walks right over with her staff or dagger. The flaw of this ability is that it only affects the sense of sight, so for example if one were to reach out and attempt to touch one of these illusions his or her hand would go right through. Basically, if observant enough, it's not difficult to see through the illusion (which would dispel it). Like with the other abilities, if she loses concentration the illusion fades.
[i]Strength:[/i] Moderate
[i]Uses:[/i] Three times per battle.
[u]Items[/u]
[b]1.[/b]
[b]2.[/b]
[u]Equips[/u]
[b]1. Fire I[/b]
Allows the user to shoot a head-sized fireball at high speed with slight homing ability. Very difficult to dodge at medium range. Explodes on contact and deals weak fire-elemental magic damage. 10 uses per battle.
[b]2. Blizzard II[/b]
Allows the user to shoot a head-sized spiky ice crystal at high speed with slight homing ability. Very difficult to dodge at medium range. Shatters upon contact and deals weak ice-elemental magic damage. 10 uses per battle.
[b]3. Thunder I[/b]
Allows the user to surround themselves with a dozen randomly-falling thick yellow lightning bolts. The lightning comes down anywhere within five meters around the user. If any targets are within that range when cast at least one bolt will always come down in their direction, with more often focused in the general area. The strikes deal weak thunder-elemental magic damage to anyone they hit. 10 uses per battle. Lasts one post.
[u]Special Abilities[/u]
[i]N/A[/i]
[u]Minions[/u]
[i]N/A[/i]
[u]Summons[/u]
[i]N/A[/i][/size]