Post by THE MARVELOUS MADAM MIM!!! on Aug 16, 2009 17:39:54 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure.
Alternatively, you could call it the next great game! [/center][/i]
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Username ~ : rocketage
Other characters ~ : Mora Vadnais, Eura, Mook, Aly/Cwen, Sienna of the Sky, LTC Engram, Stitch!, Agent P, IV. Vexen, Olette(WIP)
Is this character canon? ~ : Yuppers!
Link to audition thread ~ :I WIN I WIN I WIN!!!
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.
But only because you're butt ugly. But by now, you're quite okay with that. If not proud of it.[/center][/b][/i]
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Name ~ : Madam Mim
Age ~ : You don't wanna know.
Birthplace ~ : Again, you don't wanna know.
Gender ~ : Typically female. It can depend...
Race ~ : Human, usually.
Special Class ~ : Tech
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
Your reflection then sticks it's tongue out at you, before the mirror breaks. Darned thing. Have to get it replaced now.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
Your reflection then sticks it's tongue out at you, before the mirror breaks. Darned thing. Have to get it replaced now.
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Physical appearance ~ : A wicked old hag. Though she's not sporting a thousand and one of them, Mim has her share of wrinkles. A chubby chin, and gnarled hands, accented by a rather gaping smile, further shows the short, stout woman's cleaning habits. Or lack thereof.
A raggedy purple/lavender shag of hair, with a small lock of it remaining airborne off the front end. Haggedy black eyebrows.
I never said this, but her eyes are puke-colored. But you didn't hear that from me.
Clothing/Accessories ~ : A simple dress, with grape-purple sleeves, faded purple top, and pink for the bottom. Bright pink bloomers, too.
And a nice pair of purple slip on shoes.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
Note to self: change the burrito stand seller into a frog.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
Note to self: change the burrito stand seller into a frog.
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Alignment ~ : Chaotic Evil
Behavior ~ : Madam Mim is nothing less than a being devoted entirely to the art of hate and the school of black sorcery.
Her life long goals are nothing more than having fun and causing the greatest wave of chaos possible.
But Merlin has her in hiding, doing things on a much smaller scale. Thinks he's so great....
Spite - Mim will often do things for the sake of doing them. So don't ask her for change. She'll give it to you.
The Game - Madam Mim is nothing if not a fan of the game. After all these years, the act of simply destroying someone isn't any fun. So she'll often turn such a thing into a game.
I WIN I WIN I WIN! - Mim will do ANYTHING to win. Sometimes, she'll obey the rules to the letter... and exploit every last loophole. Otherwise, she'll be breaking the rules left and right. All in all, don't beat her. You'll go on her list.
Cheater Indeed! - Yes, she cheats. Don't play any card games with her, unless you're planning on cheating too. Though she's liable to accuse you of cheating and turn you into a chair or some such.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
But after a moment of thought, you decide to befriend the creature. The things make for a nice attack dog.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
But after a moment of thought, you decide to befriend the creature. The things make for a nice attack dog.
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Primary Weapon(s)
ID: Black Sorcery
Quality: Supreme
Madam Mim wields the strongest dark magic force this side of Maleficent's behind. She is capable of playing with reality, and making it a toy subject to her will, stretching the laws that govern the worlds to her own devious ends.
[Non-Combat]
Not unlike her life long rival Merlin, Mim is capable of creating artifacts of power, imbuing the gift of magic upon others, general movement of inanimate objects through the air, transformation, flight, and general multi-purpose magic. (Though her nature would have such things have a more evil side... artifacts having nasty kickbacks, for example.)
More unique to her cup of tea though, are more dark and profane arts. With a wave of her hand, plants can whither away. She has destroyed beautiful locales by growing to the size of a titan and trudging through the little sunshine town. The last person to give her a sour cup of lemonade had his tongue turned into mere nothingness.
Such is the nature of evil.
[Combat]
Sadly, the urge and speed needed in combat have no place for long winded spells, spoken or not. (Often not. Fufufufu.) As is such, Madam Mim has "bookmarked" the following magics for ease of use.
Spark Charge
As goes with most magic by nature, the generic attack in Mim's arsenal is a simple projectile-- a straight forward shot of magical energy. Your typical generic magical projectile-- green sparks that punch a little punch.
Strength: N/A - non-ablity (regular) attack
Uses: Inf., twice per post
MP Rage
Any character caught by a glowing shot of Spark Charge will glow positively purple, and have the status MP Rage affect them.
Any time the afflicted character hits Madam Mim or they themselves are hit, a single use is restored to Mim's Magical Pool.
Strength: Status Ability
Duration: 5 turns
Uses: Inf., 3 post cooldown activated upon missing for 3 consecutive turns, or end of status
Modificated Movement
Without a strong tie to reality, magic users are often capable of defying the regular rules that tether people to normalcy.
In this instance, the caster has less personal gravity. With some practice, Mim is capable of jumping to a height twice that of her current height (not exactly impressive, given her short stature), can move with increased speed by jumping off the ground in a specific direction, and can perform some lightweight acrobatics with relative ease, such as cartwheels midair. Cartoon physics in effect.
Strength: Weak
Uses: Passive; Optional at all times
Malignant Marauder
A true trickster at heart, Mim doesn't play fair in the slightest when it comes to games... nor battle.
Every magical blow unleashed releases a blast of smoke and air upon landing. Whether it's hitting the floor or hitting an opponent, a puft of air and quick dark haze will blast up in a quick little plume. These plumes are four feet high-- about a foot taller than Mim-- and remain unless blown aside by a Wind attack.
It's quite impossibly difficult to see through the gaseous buggers. After 4 inches, it's merely a waft of smoke. Within those four inches, though, a dark outline of the intruding being can be seen.
And, of course, Mim can see quite clearly within the haze.
Strength: Weak
Uses: Passive
Mulish Magnificence
Having spent so many years honing and perfecting her magic, Madam Mim has knowledge of virtually every kind of magic. Unlike those pitiful fools who waste time studying white magic, Black Sorcery focuses extensively on methods to subvert such magic.
With a flourish wave of her hand, Mim can almost literally steal one magic based ability and/or equip of an opponent's under the following conditions:• The spell is based solely on magic, regardless of kind.
• Is Moderate in strength at most. If strength is not given, then the output of power will be equivalent to Weak or Moderate, as interpreted by the caster.
• An arm is free, so as to allow such a spell to be put into use.
• She must know the opponent is a magic user-- ergo, she must know in advance whether or not the opponent is a magic user, or witness them using magic in battle already before attempting.
• The spell can only be taken as someone tries to use the spell-- once taken, the previous attempt made by the opponent to use the spell is canceled.
• The spell is not passive.
Once "stolen", the spell can be used once in the manner Mim dictates. This use of the ability counts against the opponent's Uses counter, as well as the caster's.
To be more accurate, Madam Mim steals one use of an opponent's magical ability or equip, and only when they themselves try to use it.
Strength: Moderate
Uses: 10 uses
Master Magician
As a true master of the arcane arts, Madam Mim can reside and revel in magical power unrivaled by the greatest of magical beings. Sorta. Maybe.
The below are inborn bonuses applied to being a true expert of the minute magics-- the below are special effects related to Mim's prowess over the basic magics supplied through Equip magic.
Basically, this Strong ability boosts magical Equips with the following...
|--|>Magical Pool
All magical Equips have their total uses combined into a single Magical Pool to draw upon for use with any of the participating Equips.
Moderate level Equips will have a cooldown of one turn to compensate.
Strong level Equips have a cooldown of two turns to compensate.
>>Current MP Max: 60 uses
|--|>Magic Bracer
Regardless of attack, once Mim has a spell has begun, the spell's to continue!
If hit by an attack of any kind while casting magic, magic will continue and Mim will do an imitation of a brick wall-- impassive. Damage is still received, but movement will not occur. Status effects cannot be received while braced.
|--|>Double Cast
Spell equips of Weak nature can be cast in doubles-- two at a time.
In layman's terms, Mim can cast two magical Equips of Weak level in a single turn.
Strength: Strong
Uses: 1 use per thread
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: N/A
Items
1.
2.
Equips
1. Fire I
Allows the user to shoot a head-sized fireball at high speed with slight homing ability. Very difficult to dodge at medium range. Explodes on contact and deals weak fire-elemental magic damage. 10 uses per battle.
2. Fire II
Allows the user to surround themselves with a perimeter of furiously orbiting flames. Deals weak fire-elemental magic damage to anyone horizontal to the user within two meters of them. 10 uses per battle. Lasts one post.
3. Blizzard I
Allows the user to shoot a spreading blue mist. Large ice crystals momentarily form on anything that touches the mist, dealing weak ice-elemental magic damage. The mist fills and area in one direction from the user at a maximum range of five meters, with a five meter diameter at its farthest reach. 10 uses per battle.
4. Blizzard II
Allows the user to shoot a head-sized spiky ice crystal at high speed with slight homing ability. Very difficult to dodge at medium range. Shatters upon contact and deals weak ice-elemental magic damage. 10 uses per battle.
5. Thunder I
Allows the user to surround themselves with a dozen randomly-falling thick yellow lightning bolts. The lightning comes down anywhere within five meters around the user. If any targets are within that range when cast at least one bolt will always come down in their direction, with more often focused in the general area. The strikes deal weak thunder-elemental magic damage to anyone they hit. 10 uses per battle. Lasts one post.
6. Thunder II
Allows the user to shoot a thin white bolt of lightning down onto a target from above in a flash. Almost impossible to dodge if the target wasn't already moving when this spell was cast. Erupts outward by one meter in all directions into a shower of sparks upon contact and deals weak thunder-elemental magic damage. 10 uses per battle.
7. Morph L
This Equip allows the user to change their body into that of a large animal(Elephants, rhinos, great white sharks, giraffes, pink(Or purple) dragons, etc.), but nothing larger than an elephant. While in a transformed state all of their character and weapon abilities and equips are unavailable. They may also not wield any of their weapons. Minions and Summons may still be called. Morph L can not be used to change into an unnatural animal(Such as Heartless), or one original and made up by the player just to change into them. Once transformed a character may return to their natural state at any time. From the turn the character initially transforms no Morph Equip can be used by the character for 3 turns. After this limit they may use another at any time, even if they have not returned to their true form.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
....pfft. That's rather boring. How about... we change things around a little!
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
....pfft. That's rather boring. How about... we change things around a little!
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The marvelous, magnificent, mad mad mad Madam Mim has a small little back story to her questing thus far, but nothing of serious mention, really...
Mim was a wicked ol' witch who'd set up shop in the land of England, circa 580 AD. A nice little hovel was her's to call home-- swamps galore, moody forest... yes, very suitable! I'm glad you agree, dearie.
She went around causing quite the ruckus, playing mind games with any number of people, turning masses into gaggles of geese, and once-- her crowning moment of evil-- toppled a king from his throne.
...what? Indirectly?! Why you rotten little...!!
Yes, indirectly. Though she still takes much credit for it.
Then along came a certain wizard in blue garb, armed with a magic Mim had no love for-- white magic.
His name was Merlin. And unlike the other bungling fools who tried to master the white arts, he was Mim's equal. He put a stop to her rampaging all over Europe rather quickly.
Having such a devoted white wizard on the ready to wallop her was something Mim-- who now referred to herself as Madam, after the manners that dictated Merlin's doings had him refer to her as such-- was wholly unused to, and not a fan of. So she made to plot for a while, hiding out in her old summer home. A rotten little cottage, surrounded by an immense and brooding forest.
All in all, not good at all. Ohh-ho!
It was during such a time that a little sparrow with a beak full of soot came in through the chimney.
Merlin had taken on a trainee.
Madam Mim immediately-- maybe-- strove to destroy the little boy, to make a proper impression the white old gizzard.
As I'm sure you know, she failed. Merlin, darn his featherbrained noisemaker, showed up in time.
Forced into a corner, Madam Mim had no choice but to call a Wizard's Duel-- a form of combat requiring the two magic users transform into anim-- I... mean... creatures! Yes, creatures. A form of combat requiring the two magic users transform into creatures, so as to attempt to destroy the other.
And again, Madam Mim failed to best the crafty old bat-for-brains wizard.
Now thoroughly determined, Mim sought out the evils that existed across the Sea of Stars in desperation for more power-- under no circumstances should she ever lose to anyone again!
She heard tale of Maleficent, and her gamble to take over the whole of the worlds using an army of creatures known as Heartless.JACKPOT!
She's currently on her way to Hollow Bastion right this second. Of course, we all know what her thoughts on it suddenly becoming a radiant garden are. (Not to mention Merlin...)
("BLECH!")
There will be much chaos to be had in the coming weeks at Radiant Garden.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Cackling, Madam Mim moseyed on around the platform. Cackling, she grabbed on to the shield."What, you thought I'd grab that stinky old staff? No, I think I'll give Merlin a little surprise with this... ohh-hoo!"