Post by Squall Leonhart on Aug 20, 2009 22:21:06 GMT -5
This thread will be primarily for discussion relating to the Faction's ability to "claim" worlds. Mind you that this isn't necessarily abotu worlds we will be claiming ourselves as ours is not a group with many ambitions beyond our own borders. We can talk about other Factions and their movements in the worlds as well and how it affects us. Please discuss the information presented and any changes or ideas regarding them that you feel are important.
The information in this first post will be updated to reflect the most current information as time goes on.
These worlds are very important to the Restoration Committee and should be looked after with deep care.
These worlds are not top priority for us to have under our influence, as most worlds aren't, but the Committee has had connections to them at least in the past and it may be a good idea to keep those connections strong if it would benefit our work in any way.
These worlds aren't one we are looking to have any influence on ourselves, but rather are places that we have a strong debt to. The people who live there have helped our world in the past so, while they may never need it, if ever their worlds are in danger we should lend them what aid we can offer. Mainly included will be the home worlds of our Honourary Members or places of great threat to us.
The information in this first post will be updated to reflect the most current information as time goes on.
Priority Worlds
These worlds are very important to the Restoration Committee and should be looked after with deep care.
The Radiant Garden | Hollow Bastion: This is our world and our home. We won't be going anywhere without a fight even if another Faction decides to claim this as their turf, but for the sake of making our presence known we should do our best to lay official claim to this world at all times.Current Faction: None
Space Paranoids: This world exists inside the computer systems of Ansem the Wise and is connected to our town's network as well. Control of a lot of our world's technical functions would become chaos if any other forces gain control of this system, especially because of its connection to the Artificial Heartless production machine. Keeping this world under our Faction's control should always be top priority just beneath keeping the world of Hollow Bastion itself.Current Faction: None
100 Acre Wood: The book containing this world is a priceless magical artifact of our world. If it is ever stolen away we should do our best to retrieve it as soon as possible.Current Faction: None
Useful Worlds
These worlds are not top priority for us to have under our influence, as most worlds aren't, but the Committee has had connections to them at least in the past and it may be a good idea to keep those connections strong if it would benefit our work in any way.
Traverse Town: The founders of the RGRC were once known as the Heartless Resistance and based on this world. When Hollow Bastion was freed from Maleficent's control the group had to return there quickly before the world borders were restored, which meant leaving a lot of possessions and supplies behind that we couldn't carry all at once. If may be of value for us to re-establish a connection to this world now that the Sea of Stars Routes are opened, if only to reclaim the useful resources we left there before someone else does.Current Faction: None
Olympus Coliseum: A major place of activity for many world travelers. This is an excellent place for all combat-ready members of the Committee to train and many of the founders have been doing so for years, giving them a personal connection to this world. Ultimately the Committee probably shouldn't try to gather too much attention to ourselves here or claim it as territory, but it is a place of importance so be on the look-out if any other groups interfere with it. They'd have to get through its own heroes first, of course.Current Faction: None
Worlds of Interest
These worlds aren't one we are looking to have any influence on ourselves, but rather are places that we have a strong debt to. The people who live there have helped our world in the past so, while they may never need it, if ever their worlds are in danger we should lend them what aid we can offer. Mainly included will be the home worlds of our Honourary Members or places of great threat to us.
Disney Castle: The home of King Mickey, one of the old Heartless Resistance's highest supporters, as well as the home of Huey, Duey & Louie and Scrooge McDuck, who sometimes run businesses here on our world. With the Cornerstone of Light protecting it there isn't much worry about the world's safety. Still, shoudl anythign happen, we won't turn them down if they ask us for help.Current Faction: None
Destiny Islands: This is the world of the hero who gave our home back to us. If there's ever any need for us to help them there we won't hesitate to respond.Current Faction: None
End of the World: A Heartless world where darkness reigns supreme. The one responsible for our home's downfall was defeated here but it remains a great source of darkness and Heartless. We should be very careful if any sort of activity is detected in this area and investigate possible threats immediately.Current Faction: None
The World That Never Was: A world of Nobodies, who threatened our home alongside the Heartless not that long ago. The world was supposedly left in ruins after the leaders were defeated, but one can never be too sure. It's almost impossible for us to keep watch since this world is only located in the Realm of Darkness but if Nobody activity picks up in the worlds again it may be best to investigate.Current Faction: None