Post by Faust on Aug 23, 2009 18:10:30 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : Faust
Other characters ~ : In order of creation:
Red Lonna
Roy Onell
Elizabeth F
Sir Theo
Is this character canon? ~ : No
Link to audition thread ~ :
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Count Reon
Age ~ : 24
Birthplace ~ : Vanguard
Gender ~ : Male
Race ~ : Anthropomorphic Fox
Special Class ~ : Tamer
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Everything about this young man and his self-carraige denotes a man trying to pass on the appearance of a nobleman. Physically, the Count isn't the most physically imposing, domineering his opponents with his personality instead of his size. He is as tall as the next man, with a spare, if not somewhat fit physique. His hair and fur are a soft red, complemented by his clothing, and always kept in the most pristine condition whenever possible. All in all, he tries to maintain the air of nobility as well as he can.
Clothing/Accessories ~ : His clothing, though a tad worn from use, still have the resplendent reds and golds, and are still made of luxurious materials. He tends for the medieval nobleman look; embroidered tunics and baloon hose and extravagent-looking rings, with the only incongruence being the well-worn riding boots that are dirty as often as they are cleaned, which is rather often.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Evil
Behavior ~ : A tactical genius, both in his own mind and in reality, Count Reon prides himself on being able to do fantastic things with only a few willing men on his side. He leads not through intimidation or bribery, but with guile and confidence. He takes a near-sadistic pleasure in trouncing the strong or the influential with his superior strategies, and in battle has been seen treating opponents as a teacher would his students, laughing and coddling right to checkmate.
Unfortunately for him, he has a confidence that is directly proportional to how well his plans are going. One wrinkle, one wrong step, and the Count begins to become irritable, and the more someone begins to outsmart them, the more and more the veneer of confidence and noble upbringing seems to peel away. Rarely has he been pushed to the far extreme of his anger, but when he does, it has been to almost literally explosive extremes.
In his private life, he seems to have a high dislike for those of the higher classes, being himself a middle-class young man (see History). To him, the merits of a stretegist or any profession should have nothing to do with birth or upbringing, but sadly it does in many cases. He despises anyone who he believes to have been hand-fed their priveleges, and despises politics of any sort to such a degree that it becomes one of the few topics that can rouse his anger outside the battlefield.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Shield-Breaker
Quality: Average
A long weapon similar to a mace, this weapon has a sword-like hilt and an octagonal shaped "blade," ending in a smaller blunt end, the sides cut off at the top. It is wielded much in the same matter as a sword, and may or may not be accompanied by a small shield on the other arm, but it is weighty and used primarily for denting and breaking heavy armor.
Secondary Weapon(s)
ID: Gentleman's Combat
While the Count's swordplay is his strongest suit, he is fully capable of fighting off opponents with his bare hands. His style is just as calculating and precise as he is, which makes up for his lack of strength.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left:
"That's ENOUGH!"
It's never a good idea to anger the Count, and this skill is a testament to why. Gathering together his magical engergies, Reon puts his own health on the line as he creates the biggest wave of blistering fire he can manage. This wave spreads out over an area of ten feet all around the caster, as three waves of fire approximately one and a half seconds apart. The fire itself is only about a few centimetres thick and isn't that damaging, but the inheirent danger is in the heat that occurs, which can stifle if performed in an adequately enclosed space.
Strength: Strong
Uses: This skill can only be used twice in battle, due to the extreme amount of energy expended, and only after a literal cooldown of six posts.
Items
1.
2.
Equips
1.
2.
3.
Special Abilities
N/A
MinionsGrade: C
Name(s): The Chiplin Brigade
Appearance(s): Only coming as high as your average human child, Chiplins are native creatures of Vanguard that resemble little men with rodent-like faces. They wear very little, often not more than rags and patches of clothing stolen from other people, and carry crude weapons like spears and clubs.
Abilities:
Chiplin "Teamwork":
One thing Chiplns aren't well known for: their ability to work together. Every now and then, two or more of the creatures may turn on each other and start fighting. The force of their scuffle is so strong that it can actually be used against the original opponent to knock them down and maybe drag them into it, depending on their temperment, but if the opponent isn't wary, they'll likely be bowled over all the same.
Strength: Weak
Uses: This skill can be used up to five times in a battle, whenever there are at least two Chiplins on the field, and with a cooldown of two posts.
Elemental Weakness: Fire
History: Chiplins are a race of tribal sub-beings that have been known to harass unwary travelers (and even wary ones at times). Government among tribes is virtually non-existant: anyone with the power can usurp control and call themselves Chief. For his plans to reach their fruition, Count Reon nominated himself, taking advantage of their superstitious fear of fire to bring them to heel.Grade: B
Name(s): Doc and the Sylvan Triplets
Appearance(s): A group consisting of a set of identical triplets and their cousin, they all share similar squirrel-like facial features and fur coloration. In fact, they are so much alike that one has to rely on their headwear to distinguish them; Doc wears a cap that resembles a small box on his head, one of the twins wears a feathered cap, one wears a helmet, and the last wears nothing.
Abilities:
Thicker Than Water:
The important thing about family is that they look after each other. When one of them is in trouble, another one can come to his aid immediately, no matter where they are, parrying the blow and diverting the damage away from the injured Sylvan
Strength: Moderate
Uses: This can be used when one Minion is low on health, but can not be used more than three times in succession. In addition, it damages the user slightly less than if he were the target of the skill. It cannot be used to block Strong level skills.
Elemental Weakness: Darkness
History: The Sylvan Triplets were seperated at birth, in light of a prophecy that said that they would all be the victim of a tragedy, from which only one would survive. Doc, having heard of this and not understanding the logic behind such an arbitrary seperation, set out to find and reunite them. He accomplished this feat with the help of the Count, in exchange for their servitude in his army.
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Despite his appearance of a noble upbringing, Reon's birth is shrouded in controversy. According to the most widely told story, he was born to a peasant girl working for a powerful lord. As was often the case with situations like this, she was forced to flee or face the executioner for her "indiscretion." He spent his early childhood with the notion drilled into his head that he was denied his station in life by virtue of his mother's station. Because of this, he was determined from an early age to get what he felt he deserved, even if he needed force to do it.
Unfortunately, he hadn't much time to put his plan into action before the Heartless attacked his homeworld. Fortunately, it wasn't destroyed completely, but the damage done was so extensive that Reon found himself with virtually nothing to rule and far too much to fix. This was hardly fitting for his kingdom. So, he got himself a piece of old technology, refurbished it, and took the first trip he could manage to the nearest world.
Since then, he's been hopping from world to world, looking for a place to launch his invasion but finding, sadly, that his efforts are blocked at every turn by those wretched little rabbits with the glowing eyes. He was so ill prepared to handle these forces, that in every attempt to deal with them he didn't even manage to make himself known to the so-called forces of light, even though he had tired on many occasions.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Picking up the sword, he flicked it about experimentally. "But of course offense is the best strategy. Everyone knows that."
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~Other~
[Put anything else you want to say about your character in here.]