Post by prythian on Aug 30, 2009 21:59:57 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : prythian
Other characters ~ : Wave, Inertia, Surge
Is this character canon? ~ : Mmmmnope.
Link to audition thread ~ :
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Phantasm
Age ~ : Unknown, even to him
Birthplace ~ : Unknown, even to him
Gender ~ : Male...?
Race ~ : Dashera: Dashera are creatures that are similar to spirits. Dashera possess ghost-like powers, almost as if they are dead, and they may very well be. Not one knows, because they possess no real long term memory whatsoever. They live in the 'now', and can really only remember their name, what they can do, and what they are doing at that moment. Anything else is completely irrelevant to them, although it may be possible to find memories somewhere within them.
They appear in many different forms, but are always made of the same 'spirit-stuff', which appears like gray fog gone solid.
Special Class ~ :
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Phantasm is one of the simpler looking Dashera. He appears to be a sphere, 3 feet in diameter, with two tendril like arms, one on each side. His 'skin' seems constantly shifting, being made of a material closely resembling gray fog. In fact, wisps of the stuff will peel off of him as he moves, even though his main form will feel solid to the touch. He appears to hover one inch above the ground, but the fog-wisps will coat that area strongest, as if he's floating on a cloud.
Clothing/Accessories ~ :
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Depends?
Behavior ~ : Phantasm has a very shifting, fluid personality, matching his foggy body. He'll often take on personality traits from those around him, becoming a gestalt of his companions. However, just as often, he may very well take on the opposite traits, being a foil to those people. And sometimes what he'll take on makes no sense at all based on the circumstances. Essentially, it's impossible to attribute a single personality to him. However, a trait that seems to pop up particularly often is not understanding the motivations behind what people do, because of his inability to understand anything other than 'now'.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Arms
Quality: Average
Phantasm's arms act like metal whips when swung, and can stretch up to five feet long, ordinarily staying at a short length and remaining proportional to the rest of his body.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
Spectre
Phantasm can, for short periods of time, go intangible, literally becoming gray fog. However, during this time, he cannot attack physically at all, as he will pass right through them. While in this form, physical attacks cannot harm him either, but magical attacks will still deal damage to him. He is also unable to use any other abilities during this time, except his Class Ability.
Strength: Strong
Uses: Lasts 3 posts, 3 post cooldown.
Phantom
Phantasm will be able to phase through solid and magical obstacles for one post. This includes passing through walls, magical shields, and the like. He cannot attack during this time.
Strength: Strong
Uses: 3 post cooldown
Wraith
Phantasm projects fear into an enemy's mind. This only works on thinking, living creatures, and even then is subjective. This fear will make them afraid only specifically of Wraith.
Strength: Weak
Uses: 3 post cooldown, lasts 2 posts.
Ghost
Phantasm floats one inch above the ground and moves through hovering like that. Tough surfaces don't affect his movement because of this, and applies to all surfaces that are solid.
Strength: Weak
Uses: Passive
Items
1.
2.
Equips
1.
2.
3.
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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The Dasheras have an interesting history. It's a shame none of them remember it.
They were literally born of 'spirit'... an intangible power that permeates all of creation. Their world was one where belief ruled over all... you believed in it, and it happened or was real.
Disaster struck when someone found this world. First, from the explanation that they were made of 'spirit', the explorer promptly believed they were ghosts, or, at the very least, had powers related to ghosts. Cue every single Dashera having most of their powers cut off or turned into ghostliness, because without memory, they didn't hold the belief that they didn't.
The second part of this disaster occurred after the explorer went around the world, and found things more and more unbelievable. Eventually, they disbelieved in the entire thing... and promptly went and brought more people there. They disbelieved in the incredible stories he told as well, and the moment they entered in the sector of gummi space that possessed the world, it underwent existence failure, as their disbelief was stronger than the belief of the creatures on that world.
The Dashera were scattered across the universe, and wander around, not even knowing about the world they once had. And without their world existing anymore, there's no possible way to change their powers to anything else, or to bring it back, since it was the world that created the belief-reality field.
Phantasm is one of the Dashera that were scattered, and pretty much wanders the worlds, sometimes helping heartless, sometimes helping others fight the heartless, always doing something.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Phantasm picks the staff up with his arms.
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~Other~
That should be 900 munny, am I right?