Post by donald2 on Sept 7, 2009 14:10:38 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : donald2
Other characters ~ : Zelu, Enaad
Is this character canon? ~ : Nope
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Unknown
Alias ~ : Ghast
Age ~ : 31
Birthplace ~ : Unknown. Some records say Ghast hails from a world known as Milae.
Gender ~ : Male
Race ~ : Human
Special Class ~ : Tamer
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : Reference
Clothing/Accessories ~ : When one takes a glance at this producer, they might be surprised to see a young, somewhat snake-like man covered in a red coat. Despite being thirty-one years old, this man looks like he could've been a teenager just yesterday. His upside-down-pentacle-shaped face is absent of any wrinkles or signs of aging, and his white eyes are almost perfectly smooth with it. However, it isn't like one ever gets to see Ghast's eyes, his long black-locks are often the source of people assuming him to be the other gender.
As for clothing, Ghast wears a trenchcoat with an excessively large collar that flops down on his shoulders. Under this is a black sweat-shirt and a pair of black pants, both made of some sort of armored material that is capable of blocking, say, arrows.
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Evil
Behavior ~ :
Arrogant, condescending, and other egotistical terms, Ghast is the near physical-manifestation of a superiority complex. However, some argue that Ghast has the right to be so dreadfully big-headed. Though he is arrogant, this manipulator is a master of alchemy and genetic splicing. These combined knowledges have helped the producer to where he is today, one of the richest men amongst all the worlds. However, many speculate Ghast is not satisfied yet, and his greatest goals have yet to be met...
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Dragon-Cloth Trenchcoat[Irritation Spike]
Quality: Fine
People often quest why Ghast, one of the most powerful men in the Light Realm, is dressed in such a seemingly-meager trenchcoat. This coat, though appearing normal to the regular eye, is imbued with a heavy amount of flame magic.
Should anything touch this coat while Ghast is wearing it, unless he chooses to negate the effect, a burst of flame will appear at the point of contact. This flame will burn the object on most occasions, or, should the object be something like metal or stone, heat it up very quickly.
Strength: Weak
Uses: Up to two times per post.[/blockquote][/size]
Secondary Weapon
ID: Throwing Knives
Reference
A simple set of black throwing knives with a thin bandage-wrapped handle and a loop at the end. These Kunai measure eight inches in length, and at their maximum, two inches in width. They are very sharp and can easily pierce flesh.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left: 0
The Rage of Tartarus
A ball of white flames forms in the center of the area. The ball will turn into a giant (3 meter diameter) circular blade of flames that Ghast can move at his own will around the field, making it move to a maximum of about fifty-miles-per-hour. The white-flames are capable of melting metal and giving any living-being third-degree burns should they come in contact with it.
Strength: Strong
Uses: Once per battle. The blade will remain existent on the field until Ghast is either incapacitated or lacking the ability to (reasonably) sustain magic. No critical wounds may be sustained while this ability is active.
Items
1. N/A
2. N/A
Equips
1. Stop
2. N/A
3. N/A
Special Abilities
N/A
Minions
Grade: A
Name: The Winners (Basher and Slasher)
Appearance:
Slasher
Basher
Abilities:
Enslaved Acrobats
Slasher & Basher were very powerful people even before they were Ghast's minions, being winners of Against the World. However, with the host's experimenting and such, the two Winners have been gifted with near-demigod strength. These minions can run at gold-medalist speeds without breaking a sweat, smash through several house-walls with a mere slash of their axes, or even jump a full 20 feet into the air.
Strength: Moderate
Uses: Passive
Burning Rage
Each time the Acrobats take damage, they channel a slight amount of fire-energy to their master, Ghast. Should the minions be in critical danger of dying, Ghast may heal all critical wounds on one of the Acrobats.
Strength: Weak
Uses: Once per Battle.
Elemental Weakness: Stone
History: Slasher and Basher, before they where Ghast's, were contestants of Against the World. The two teamed up and took out an entire world by themselves, even slaughtering the other four contestants with no effort at all. This excellent performance motivated the producer to kidnap the winner's and experiment on them for years with bond magic, eventually giving the him complete control over the two.
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Grade: B
Name: The Jesters (Juggler, Joker, Jacky-Boy, & Jacqueline)
Appearance(s):
1. Juggler
2. Joker
3. Jacky-Boy
4. Jaqueline
Abilities:
Burst Flight
Each Jester may release a powerful jet of fire from their arms or legs, sending them in the opposite direction to which the flame was released.
Strength: Moderate
Uses: Up to Once Per Post for each Jester
Elemental Weakness: Wind
History: The Jesters are the contestants slaughtered by Slasher and Basher, Ghast's other minions. Though they didn't do as well as their successors, they still put up a good fight. Point is, Ghast saw them worthy to be his servants, and well, here they are today.
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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I would be lying if Ghast didn't have a history. No, this maniacal human has been known to cause some ruckus of his own these past few years he has been around. Ghast was originally born on a world known as Milae to two poor and disgruntled bankers. His parents, shortly before giving birth to their one and only son, had lost everything in a tragic fire, leaving the two wealthy barons to live out the rest of their lives in the poor shacks on the outskirts of town.
This poor, meager life was not exactly appreciated by Ghast's parents, and he was taught to take money where he could get it and never give back. However, his parents, wishing to rise to their former economical stature once again, set up their son for many financial successes. And, by the time Ghast had turned eighteen, he had been named the Duke of Milae, his fortune literally buying out the elder council.
With his position on one world now secure, this ruler soon began to wonder about other worlds... A gummi ship crashing onto Milae confirmed his speculation, and Ghast stole the ship from the original pilot, Mac D'Veur. Mac D'veur, besides being an explorer of the cosmos, was also a wealthy intergalactic merchant who carried all of his good with him on his ship. This international currency gave the new ship-pilot to get a head start in the space market.
With this amazing amount of capital, Ghast assured himself he could merely buy out world economies, should he play his cards right. However, this baron soon became impaitent with the hassle of checks and balances, and had a brilliant idea. Instead of buying out worlds...
Why not threaten to destroy them instead? This is where Ghast's brainchild was born. A game-show called Against the World. The contestants would be assigned to destroy all inhabitants of a certain world. They would not there were other contestants, and, of course, each would be offered a massive prize. However, Ghast would never even have to give a prize. With his knowledge of magic and science, he would turn the contestants into his minions! It was brilliant!
However, as time went by, Ghast realized he could not rule a collection of lands by himself. Thus, he gathered up some of his more trusted business-partners and formed The Barons, an organization with only one purpose; to rule the universe.
Call it being selfish, but hey, we all have our dreams, right?
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
The Sword. Ghast stares at the iron blade, wondering what powers of destruction it might hold...
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~Other~
[Put anything else you want to say about your character in here.]
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~Keyblade Master~
Though the reason remains unknown you were chosen by the greatest weapon of them all. Now its power serves you and all of your endeavors. As you hold the Keyblade in your hand you know a great destiny lies ahead of you and that the power within it will guide you through.[/center][/b][/i]
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High Class ~ : Champion
Bonus: Removes weakness to Guardians who do not have a Keyblade. Gains use of Guardian's Shell Aura Class Ability.
Keyblade ~ : End
Quality ~ : Legendary
Appearance ~ :
A ghastly weapon by any means, End is rumored to be the only keyblade of pure darkness, never once seeing the light of an innocent heart. Pure black with magical hints of red, the three double-ended spikes of this weapon strikes fear into any opponent that dares to face it. The serrated spine has diamond-shaped holes, capable of catching an opponent's weapon. The handles at the end are bladed on the outside, making the End all the more nasty...
Size ~ : Short-Wide
Keyblade Abilities ~ :
Super Cut
While not effective directly upon other characters or their direct belongings without their player's permission, such as weapons, Super Cut allows the Keyblade to slice through materials of extreme density with ease. Even if the size of the object is greater than the Keyblade's ability to physically reach through it will still cut through cleanly by the weapon's great power. Super Cut can also be used to slice through enemy abilities of a magical or supernatural nature, though this applies only to ones that have some type of form applicable to cutting. The ability to attack magic is the true power of Super Cut.
Strength: Strong
Uses: Can not be used again for 3 posts after each use.
Arc Wave
The slash of a Keyblade generates a visible arc of force that lashes outwards as a projectile. The wave doesn't cut but its physical force matches that of a real Keyblade blow, making it quite potent.
Strength: Moderate
Uses: Arc Wave can be fired up to eight times either in one turn or spread out. After all eight are fired it can not be used again in the same battle.
Fighting Spirit
This ability increases a character's sheer amount of will to fight, allowing them to endure pain or enemy barrages without losing their focus as easily. In effect this increases their vitality's limits on damage sustained before defeat by a moderate amount by overcoming mental weakness entirely. Basically a substantial increase to "Hit Points".
Strength: Moderate
Uses: PassiveInvincible
The player can make an attack with their Keyblade that can not be blocked, parried or otherwise deflected by any character ability or equip. Damage dealt by these attacks is five times greater than normal but a hit is not assured. The player must also declare use of ability within their attacking turn for it to be legal. Damage dealt is only at normal strength if attacking a player with the Invulnerable Keyblade ability active.
Strength: Super Strong
Uses: 3 times per battle
Heart Abilities ~ :
Element Heart Slot (none)
Status Heart Slot
Diverted Rage
This status effect is inflicted upon an opponent whenever they deal melee to Ghast while he's holding his Keyblade. Diverted Rage distorts the very nature of the effected enemy's attacks, causing them to heal anyone or anything that's attacked instead of doing damage (The amount healed is the determined by the strength of the attack and no one can be healed more than 100% health). This status effect lasts for five turns once the attack on Ghast strikes and effects ALL the victim's attacks, whether with weapons or Abilities. Once the effect wears off the victim is immune to it for ten turns before they can be effected by Diverted Rage again.
Weak Heart Slot
Judgement Day
Ghast raises his keyblade and points at his target. A swirling mass of fire and light forms at the end of the weapon, roughly the size of a large marble. This swirling mass is very concentrated magic and will begin to slowly expand as Ghast releases more and more of it out into the physical world. Once it has reached appropriate size (about the size of a basketball), the ball will split apart into hundreds of small, different projectiles that home in on the opponent should they not move too sharply (exceeding 15 degrees outside of their original position). These balls, though doing only small damage on their own, can bring a half-grown teenager to his knees. The special part about these projectiles are that they can pass through physical barriers with no impediments other than a minor reduction in speed.
Uses: Ten times with at least three posts in between uses.
Moderate Heart Slot
Strike of the Demon
By channeling the raw power of End into physical motion, Ghast is capable of performing physical feats not many others can match. End's extreme power enables Ghast to hold his own against those three times his size without even breaking a sweat. He may objects up to the weight of a small boulder with one arm, and smash through stone walls should he put a small bit of effort into it. On top of all of this, Ghast's natural reflexes have been enhanced, making him much faster and nimbler than a normal human being. Often, many mistake Ghast for a wave of flame than an actual person due to his red attire.
Uses: Passive
Strong Heart Slot
Fall from Heaven, Dive to Hell
This ability can only be used when Ghast is at least 30 feet in the air. Due to extensive physical training and the addition enhancements of his keyblade (see "Strike of the Demon"), this producer is capable of general movement while airborne. Raising End above his head, Ghast will fall to the ground extremely fast and slam his keyblade into the ground/other target. At the point of impact, a wall of flames is released from all directions. These walls are eighty feet high and blindingly white. Allies and their minions are not harmed by this ability, though all opponents and opposing objects that may intercept it will take burns equivalent to that of the third-degree, if not more. The wall of flame can only travel up to one-hundred and fifty feet before completely dissipating.
Uses: Three times per battle, with at least ten posts in between uses.