Post by nascent on Sept 10, 2009 12:17:57 GMT -5
... yeah right.
So... it's time to spend some hard-earned Munny! This time it's a bunch of goodies for Kassom.
Fine Weapon Refinement
Throwing Knives: [image]
Kassom wears two belts that each sheath thirteen seven-inch long throwing knives; add in the two that he keeps tucked in each of his boots and one in each sleeve, and he carries around an impressive arsenal of thirty-two blades. While these small blades can be used to block and parry in a sword fight the defense they provide is minimal at best, as they're not really intended for that sort of thing. Even so, they are sharp and quite deadly, making no sound when thrown and fully capable of piercing light armor. Ilaelis uses the metal of these blades to create his metallic skin, and can also mold new knives for Kassom's use on the fly from any metal he's accumulated. As the knives are bound to Ilaelis' thoughts and will he is able to manipulate them even at distances of fifty or sixty feet, granting Kassom's already deadly aim an unnatural accuracy and, furthermore, allowing the blades to be easily recovered.
[Weapon Type: Primary]
[Weapon Quality: Fine]
2Ability Upgrades ~ 600 Munny
EDIT: Actually, I changed my mind. I'll hold off on the Ability Upgrades for now, and instead...
For Hades:
Warp
This equip allows the user to transport themselves instantly from one location to another in the same area regardless of distance or impediment. Warp can not be activated if the user is being directly held by an opponent or an opponent's ability. The location Warp arrives at can not be within a two meter radius of another character. All of the user's presently active abilities end and vanish when Warp is activated. Three uses per battle and can not be used again for 10 of your posts.
So... it's time to spend some hard-earned Munny! This time it's a bunch of goodies for Kassom.
Fine Weapon Refinement
Throwing Knives: [image]
Kassom wears two belts that each sheath thirteen seven-inch long throwing knives; add in the two that he keeps tucked in each of his boots and one in each sleeve, and he carries around an impressive arsenal of thirty-two blades. While these small blades can be used to block and parry in a sword fight the defense they provide is minimal at best, as they're not really intended for that sort of thing. Even so, they are sharp and quite deadly, making no sound when thrown and fully capable of piercing light armor. Ilaelis uses the metal of these blades to create his metallic skin, and can also mold new knives for Kassom's use on the fly from any metal he's accumulated. As the knives are bound to Ilaelis' thoughts and will he is able to manipulate them even at distances of fifty or sixty feet, granting Kassom's already deadly aim an unnatural accuracy and, furthermore, allowing the blades to be easily recovered.
[Weapon Type: Primary]
[Weapon Quality: Fine]
[Advanced Metallurgy]
Given a choice in the matter, there's only one person Kassom goes to for his weaponry: his pyrokinetic sister Iris. Her skill in refining and strengthening metal is one of Kassom and Ilaelis' key assets when trouble comes their way, and they apply it to great use. Due to their craftsmanship Kassom's throwing knives are by default able to resist intense heat and blunt impact force somewhat better than ordinary metal; there's no magic involved in this, just good old fashioned hard work and professional know-how... by a pyrokinetic. No, seriously though, the metal's NOT enchanted! If it was it would be useless to Ilaelis, after all!
Strength: Weak
Uses: Passive
[b]Throwing Knives:[/b] [url=http://i4.photobucket.com/albums/y142/SpecterTH/Kassom_knives.jpg][[i]image[/i]][/url]
Kassom wears two belts that each sheath thirteen seven-inch long throwing knives; add in the two that he keeps tucked in each of his boots and one in each sleeve, and he carries around an impressive arsenal of thirty-two blades. While these small blades can be used to block and parry in a sword fight the defense they provide is minimal at best, as they're not really intended for that sort of thing. Even so, they are sharp and quite deadly, making no sound when thrown and fully capable of piercing light armor. Ilaelis uses the metal of these blades to create his metallic skin, and can also mold new knives for Kassom's use on the fly from any metal he's accumulated. As the knives are bound to Ilaelis' thoughts and will he is able to manipulate them even at distances of fifty or sixty feet, granting Kassom's already deadly aim an unnatural accuracy and, furthermore, allowing the blades to be easily recovered.
[Weapon Type: [i]Primary[/i]]
[Weapon Quality: [i]Fine[/i]]
[blockquote][b][Advanced Metallurgy][/b]
Given a choice in the matter, there's only one person Kassom goes to for his weaponry: his pyrokinetic sister Iris. Her skill in refining and strengthening metal is one of Kassom and Ilaelis' key assets when trouble comes their way, and they apply it to great use. Due to their craftsmanship Kassom's throwing knives are by default able to resist intense heat and blunt impact force somewhat better than ordinary metal; there's no magic involved in this, just good old fashioned hard work and professional know-how... by a pyrokinetic. No, seriously though, the metal's [i]NOT[/i] enchanted! If it was it would be useless to Ilaelis, after all!
[i]Strength:[/i] Weak
[i]Uses:[/i] Passive[/blockquote]
EDIT: Actually, I changed my mind. I'll hold off on the Ability Upgrades for now, and instead...
For Hades:
Warp
This equip allows the user to transport themselves instantly from one location to another in the same area regardless of distance or impediment. Warp can not be activated if the user is being directly held by an opponent or an opponent's ability. The location Warp arrives at can not be within a two meter radius of another character. All of the user's presently active abilities end and vanish when Warp is activated. Three uses per battle and can not be used again for 10 of your posts.
[b]Warp[/b]
This equip allows the user to transport themselves instantly from one location to another in the same area regardless of distance or impediment. Warp can not be activated if the user is being directly held by an opponent or an opponent's ability. The location Warp arrives at can not be within a two meter radius of another character. All of the user's presently active abilities end and vanish when Warp is activated. Three uses per battle and can not be used again for 10 of your posts.
RECIEPT
1 Fine Weapon Refinement ~ 200 Munny
1 Warp Equip ~ 1000 Munny (canon discount applied)
TOTAL: 1200 Munny