|
Post by Dante on Jan 10, 2010 14:49:19 GMT -5
Okay, well, I've decided to take a bold move, though I'm sure at least one, or two people have already done something like this.
I'm going to be making a character based solely on shielding and reflecting. I've decided that, once finished with Dante's story, I would transfer some things and then delete Restilmo, leaving room for another character. All I need to know is what the restrictions are on shields and barriers. What can I do, what can't I do, that sorta thing.
|
|
|
Post by lysander on Jan 11, 2010 2:09:34 GMT -5
Well, you can't negate an ability, which is important to note. Thus shields serve a purpose, in that they essentially provide a target for the ability to hit (IE, they don't negate the ability, they just take the hit for you). There aren't any huge restrictions against shielding abilities, that's mostly a nit-pick on the part of your C-mod.
As far as reflect abilities go, they can get iffy when you get to character creation, and they're definitely the ones that I would be focusing on if I were to look over your character. Even so, again there aren't any huge rule restrictions against them.
I'm going to leave this open to further commentary by Bilby and maybe Akito.
|
|
|
Post by Raptor on Feb 15, 2010 11:36:19 GMT -5
Just had a question that sort of relates to this, so I thought it'd be better to just post it here, rather than starting an entirely new thread.
While reflecting abilities is iffy, what about redirecting abilities. For instance, it'd be the RP equivalent of 'confuse.' An opponent throws an ability at a character, the character can redirect it every once in a while at one of the opponent's allies. Would that be acceptable?
|
|
|
Post by Heroic Bilby on Mar 1, 2010 20:34:06 GMT -5
It would, but it it would need some sort of ability to hit-or-miss. reflecting abilities work b/c the ability hits your reflecting force. So you'd just need some kind of "redirecting" force to intercept it and not just "decide" that an ability redirects.
Open to your imagination.
|
|