Post by Merlin the Wizard on Jan 22, 2010 17:58:48 GMT -5
I'm buying some stuff for Merlin...
Merlin
There's the link. Put these in the equips area. He's a tech so he gets six.
That should cost me 500 Munny due to the tech discount.
Merlin
There's the link. Put these in the equips area. He's a tech so he gets six.
[blockquote]1. [b]Thunder II[/b] - Allows the user to shoot a thin white bolt of lightning down onto a target from above in a flash. Almost impossible to dodge if the target wasn't already moving when this spell was cast. Erupts outward by one meter in all directions into a shower of sparks upon contact and deals weak thunder-elemental magic damage. 10 uses per battle.
2. [b]Thunder D[/b] - Allows the user to create a yellow lightning strikes three meters tall, all arranged in a straight line 5 meters in length. The bolts do not all appear at once but rather one at a time, starting right at the user and then striking down right away after the last hit the ground as the trail extends to its full length. The speed of the line is much more than a normal person can run. Deals weak thunder-elemental damage to anyone caught in the line. Lasts 1 turn. 10 uses per battle.
3. [b]Blizzard II[/b] - Allows the user to shoot a head-sized spiky ice crystal at high speed with slight homing ability. Very difficult to dodge at medium range. Shatters upon contact and deals weak ice-elemental magic damage. 10 uses per battle.
4. [b]Fire I[/b] - Allows the user to shoot a head-sized fireball at high speed with slight homing ability. Very difficult to dodge at medium range. Explodes on contact and deals weak fire-elemental magic damage. 10 uses per battle.
5. [b]Gravity[/b] - Increase the gravity above a target in the form of a dark sphere of magic that flattens out to shoot down and to slam it into the ground. Damage is equivalent to a moderate ability and is multiplied if the target was in the air and fell a farther distance or if the target's body mass/weight is quite high. The opponent can escape only by moving in a horizontal direction any vertical movement will get them caught. Five uses per battle, only lasts 1 post and can not be used again for 1 of your posts.
6. [b]Magnet[/b] - Create a magical orb in the air above the user that sucks in all nearby objects, abilities and opponents within 20 feet. Three uses per battle and only lasts 1 post. The user can not attack in the same post Magnet is used but any characters caught by it will remain there for their entire post as well.[/blockquote]
That should cost me 500 Munny due to the tech discount.