Post by seraph on Jan 22, 2010 20:30:55 GMT -5
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~Basic info~
Behind every great individual, there is that voice which keeps them going onward and toward their next great adventure. [/center][/i]
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Username ~ : seraph
Other characters ~ : X. Luxord, the Gambler of Fate, Clovis Mikain
Is this character canon? ~ : Yea
Link to audition thread ~ : >Click<
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~Character Info~
Waking up in the morning, your thoughts are cluttered. It takes a moment for you to fully become aware of your surroundings, but once you do, everything about your life comes back to you.[/center][/b][/i]
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Name ~ : Terra Branford
Age ~ : 18
Birthplace ~ : Land of Espers; Born into a world which was ruled by a corrupt Emperor, there were pockets of resistance dotted throughout. The Land of the Espers was one, in which the most powerful beings on the world resided. They had the ability to use 'magic'. In this world magic was a rarity since a war that had ravaged the world several centuries before.
Gender ~ : Female
Race ~ : Hybrid; Half-Human & Half-Esper
Special Class ~ : N/A
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~Appearance~
As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
[/b][/i]As you are heading out the door of your house, a small glimmer of light catches your eye. You turn around and see a mirror, putting you face to face with your reflection.
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Physical appearance ~ : At first glance Terra appears to be a very fragile young woman. She is only 5'3 in height and weighs a mere 105 pounds. Terra is very thin and slender but not to the point of looking ill. There is very little muscle development about her body but it is present. Her hair is a straw like blonde hair and naturally curly that is drawn back into a rather messy but somewhat stylish pony tail. She has deep blue eyes and is rather attractive to most yet her petit stature often gives the false impression that she is younger than she appears to be.
Clothing/Accessories ~ : Starting at the top of her head, Terra wears a four piece pink ribbon in her head that fades to a yellow colour at the end of each strip. In the center of this ribbon is a topaz gem, followed by a ruby on the left and an emerald on the right. She also wears a pair of small ruby earrings. Over her chest she wears a red top, adorned with several floral designs mainly at the edges of the garment. These designs consist of roses mainly with the odd colourful flower here and there. The garment comes just above her breasts with a silver trimming at the end. Most of her arms are covered with a similar garment to her torso along with being similarly designed with floral patterns. The sleeves extend in a triangle shape at the end to cover most of her hand with a small ring of material that fits around the middle finger on each hand. Terra also wears gold and silver bangles on each wrist.
For her lower area, the Esperkin wears a pair of white linen leggings that are also covered in floral designs in that of a blossom petals. In between these leggings and the upper half of her body, are several pieces of cloth woven together tightly around her waist. They are mostly of a purple and pink shade again adorned with floral patterns. There is also a band adorned with a ruby, an aquamarine and a topaz in which the pattern repeats. This is only visible on the left side of her hip though as the right side is covered by the aforementioned woven cloths. For footwear Terra wears a pair of red stilletto like boots that are tightly fastened at the front. Golden heels and toe spikes are also on the footwear which could cause some damage if neccesary.
[ x ]
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~Personality~
As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
[/i]As you're walking through the door, you see many sights that influence your mood. The different feelings that suddenly wash over you are many, leaving you with a strange mix of emotions.
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Alignment ~ : Good
Behavior ~ : For starters Terra is quite a confused person which shows both internally and on the surface. Afraid to make friends and even have conversations due to the waning control on her unknown powers, she distances herself from people. The confusing issue here is that she yearns to be with people, simply because she craves the support of anyone to help her through her ordeals. Due to this insecurity in herself she is easily frightened and scared. Not to mention she is rather naive and confused about who or what she is and will believe pretty much anyone that can offer an explanation. This means that she can be manipulated rather easily.
However this insecurity about herself can also be a strength. The more she begins to learn about her powers she has slowly become more assertive and determined to not let anyone come into close contact with her. Again this is because she doesn't yet know everything about herself and her heritage in which leads her to lose control and causing alot of destruction if she isn't calmed down. This works similarly to a panic attack preceeded by a painful migraine.
The few people she has grown close to before draws out a new strength in her that one would expect she isn't capable of. When her friends are in danger she becomes very brave and ruthlessly determined to put an end to their suffering, whatever that may be. In general she is quite a warm person to be around when you get past her tough exterior and is a valuable ally whom will do anything to protect her friends and make the worlds a better place, all the while trying to learn about herself.
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~Weapons~
Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
[/i][/b]Suddenly, a Heartless appears in front of you, brandishing its claws and threatening to attack. You reach for your weapon and equip it, ready to defend yourself.
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Primary Weapon(s)
ID: Maduin's Horn
Quality: Average
A weapon that she has been able to summon since as long as her memory serves her. It is a simple blade made of an alloy metal found only in the Land of Espers. Made to be wielded with one hand only, the handle of the blade is of a similar red colour to her top. It also curves very slightly to the opposite way her blade curves near the top bearing a similar resemblence to a scimitar. The blade itself is much akin to a rapier being very thin allowing for quick strikes. Despite its structure it is very durable and rumoured to have magical properties. The blade weighs very little and lengths out at about 0.7 meters.
Secondary Weapon(s)
ID: Mythril Knife
On her right side is this trusty blade. She acquired this blade from Locke after he rescued her. It is only about 20 centimeters in length and has a slightly curved blade that is stained a light blue.
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~Abilities~
Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
[/i][/b]Just as you're about to fight the creature, you feel the power of your ancestors filling you. The strength of a thousand men courses through your veins as you prepare for battle.
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AP left:
Esperkin
Terra utilizes her inner strength, whether she chooses to or not, and transforms into her Esper form. When she enters this form her appearance changes drastically to that a >dazzling creature<. When in this form, Terra's magic can be cast again right after the first with no effect on the cool down time whatsoever. However there is a limit of two spells being cast in a post maximum.
Strength: Moderate
Uses: Infinite; Duration lasts for 5 posts. Cool down of seven required.
Holy
Terra summons three balls of pearl white light in front of her that are no larger than soccerballs. They fly towards the enemy with deadly precision as they have a homing effect. Although they only travel at 20 mph they can cause severe damage if all five spheres connect with they're intended target. They also can travel up to a distance of 20 meters. Once hitting either the target or something solid, the spheres implode but they do not cause any extra damage from blast radius. The spheres have to touch the target.
Strength: Weak
Uses: Infinite; Cooldown of two posts.
Flare
A powerful non-elemental spell that fires three small golf ball sized spheres streaming with a roaring flame. They travel very fast of up to 40 mph but unlike the Holy spell they don’t have a homing effect and can only travel in a single linear direction from when they were fired. Each round of the spell is fired with a second between each one. Upon contact with something physical or the target themselves, the small spheres explode in 30 centimeter diameter. If one was to be hit by such a spell they would indeed be in a lot of pain if not dead. Can be chained from Holy.
Strength: Weak
Uses: Infinite; Cooldown of two posts.
Meteor
Terra calls upon the power from the stars to bring down debris from beyond the world borders. In actual fact she forms them from a portal high above the target in which small meteors, the size of yoga balls fall down upon the enemy. They fall at approximately 60 mph and have an exploding range of 2 meters. In total five meteors are summoned and land in a star pattern at the points, around the target causing much devastation. The ability occurs one post after it was activated.
Strength: Moderate
Uses: Infinite; 4 post cool down.
Items
1.
2.
Equips
1. Fire I
2. Thunder II
3. Glide
Special Abilities
N/A
Minions
N/A
Summons
N/A
[/blockquote]
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~History~
As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
[/b][/i]As you slay the last of the beasts, you put your weapon aside, and walk away, knowing your tale of bravery will be told for thousands of years to come.
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Terra‘s story isn‘t one of happiness. Born to an Esper and a human in her home world for the first two years of her life she was quite happy. However she had no memory of this time due to her young age. Her actual birthplace deep within the Land of Espers was tranquil beautiful place which Maduin himself sealed from the outside world since the last war that involved Espers and magic. This event was known as the War of the Magi which nearly destroyed the world entirely. For a thousand years the place was protected by the Esper’s magic. On the outside of this secretive community war was ravaging the world. Within a few years there was one force that became the most dominant in which would turn the tide of the war. Headed by the Gestahlian Emperor and his brilliant tactics as well as magitek armour, the resisting factions dotted around the world fell one by one. When there was no one left to fight, or those who wouldn’t dare raise a sword to the Empire, the General to the Empire requested permission for an invasion of the Land of Espers.
The increased use of Magicite weapons and the state of the world diminishing, the barrier began to weaken slowly. Unfortunately none of the Espers had noticed this change and when the Empire struck they were practically defenseless. Within hours the siege was over in which the baby Terra was taken into custody despite the valiant efforts of both Maduin and her mother, Madeline. The next 16 years of her life Terra would be raised as a weapon, groomed into a tool of war. At the time there was no need for such power but she had the gift of magic, one that was rare since the War of the Magi. Towards the later half of her custody in the Empire, the General to the Empire, Kefka Palazzo wished to be directly responsible for her development.
Unfortunately for her Emperor Gesthal agreed. Kefka had been experimented on himself using Magicite which had broke his mind and was fascinated with Terra’s destructive capabilities. He once ordered her to eliminate 50 of the elite Magitek soldiers in which she did so within 2 minutes with her magic. Despite all her grooming and indoctrination Kefka didn’t want to leave anything to chance and installed a Hypno Crown, designed to rob someone of they’re free will. After a few trials he was satisfied with the crown. He sent her on a mission to a small mining town where an Esper had apparently been frozen. Kefka was also the chief researcher of the Magicite which is why he was so obsessed with Terra to begin with. Accompanied by two soldier grunts they set out with Magitek armour.
Upon arriving they met little resistance and encountered the Esper. For reasons unknown to her the Esper reacted to Terra causing her to faint and the soldiers were disintegrated with a blinding light. A resident of the town found her and nursed her back to health also removing the Hypno Crown. Upon awakening she had no memory of what had happened in the past few months. The villager, known as Arvis, informed her that her memory would return with time but she had more immediate concerns. The small towns army was looking for her, because she was an Imperial captain. Fleeing using an old mining path, she encountered a man named Locke Cole whom Arvis had sent to aid her and get her to a safer place. Locke has arrived just in the nick of time as the soldiers had caught up to her. He gave her a mythril dagger in hopes that she wouldn’t have to use it.
Locke and Terra escaped to a neighbouring fief named Figaro in which they met the King whom Locke was an old friend of. One thing led to another in which Edgar, the King of Figaro was a member of the Returners, a resistance group against the Gestahlian empire. Although Terra was a little hesitant at joining the Returners at first due to her memory returning piece by piece, she eventually gave in. Soon after Terra joined the Returners they sent an army to the Esper where Terra had previously fallen unconscious. Upon arriving it reacted to Terra in which she lost control of her powers turning into an Esper and soaring off into the sky.
Four months Terra was missing. The Returners managed to get the upper hand with the Empire using clever tactics and a few defections from the Empire. Locke however searched for Terra most of the time. Eventually he found her atop a tall tower where she was unconscious and being cared for by another Esper, Ramuh. The Esper explained to Locke that if she was to wake up she would need to meet her father. Locke with the help of a defected general snuck into the capital of the Empire where Maduin was being kept prisoner all these years. Kefka unfortunately had transformed him into a shard of Magicite in order to harness his powers. They did retrieve the shard however and Locke gave the shard to Terra shortly after.
Now her powers were fully awakened and her memory restored however her father ( speaking to her in her mind ) told her to be very cautious as it would take time to master these awesome powers and presented her with a sword, forged in the Land of Espers. It was previously his which bore his name and apparently had the power to soothe the rage of the magic if Terra should lose control. Joining the Returners once more they set up a final siege of the Capital. Terra agreed to fight as a way to test her new strength and abilities but said she didn’t want to get too involved heeding Maduin’s warning.
With Terra’s magic scores of soldiers were brought down and victory was in sight. Meanwhile Kefka had assembled all the Magicite shards in his tower in an attempt to form an energy mass to destroy the entire resistance. When this endeavour failed however something else came to destroy the resistance. The darkness. Kefka’s insanity and lust for destruction had lured them to this world triggering the demise of both the resistance and the empire as they were pretty much useless against them. Terra, frightened and confused realised her control was waning and without warning a powerful blast of magic had triggered.
The next few weeks were a little hazy. Drifting in and out of consciousness, Terra was in a foreign world. Far to weak to even speak she could only lay there and listen and try her hardest to open her eyes. After a month or so she finally had the strength. Upon conversing with the person who had saved her, she realised that her home world had been destroyed. A keen traveller himself, he ran a Gummi ship taxi of sorts and offered Terra a ride to a bigger world. Hesitantly she accepted and travelled to Radiant Garden. Instantly she took a liking to the place due to the moogles but refused to get close to anyone fearing that she may have played some part in the destruction of her own world. Not only that but when she began to lose control she was opening corridors of darkness unintentionally whisking her off here there and everywhere. Slowly she is getting the control back piece by piece but she has to suffer the price of loneliness when she needs a friend the most.
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~Class~
Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]Before you embark on your journey a vision comes upon you. You see three weapons in front of you.
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Hesitantly she takes up the shield, to protect all she holds dear
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~Other~
I've gone with the Dissidia model of Terra to keep the theme of transition from FF to KH. Plus she is more adaptable to the combat aspect on the forum this way
Edit: Also forgot to mention ability upgrade for Meteor which is 300 in total.