Post by Ryu-star! on Feb 14, 2010 10:36:17 GMT -5
Haha, right. TOTALLY revamping Seira.[/blockquote]
So. Rewrote her appearance, personality, history, etc.
Turned her into a Tamer, and used those two slots she starts with to make Kelvin, her first minion.
Bought two ability transfers.
So deduct 200 Munny from my account. ^^.
~~~~~~~~~~~~~~~~~~~~~~~
~ Basic Info ~
[/center]~~~~~~~~~~~~~~~~~~~~~~~
Username
Ryu-star !
Other characters
Yuna, Yuffie, Axel.
~~~~~~~~~~~~~~~~~~~~~~~
~ Character Info ~
~~~~~~~~~~~~~~~~~~~~~~~
Name
Seira Sanada.
Age
Appears to be 22. Is actually really, really old.
Birthplace
The World of Adonis.
Gender
Female.
Race
Demon in a human form.
Special Class
Tamer.
~~~~~~~~~~~~~~~~~~~~~~~
~ Appearance ~
~~~~~~~~~~~~~~~~~~~~~~~
Though stating that Seira Sanada is one hell of a drop dead gorgeous bombshell blonde will often lead to one getting a kick right in the jugular, it isn’t entirely untrue. Though she was able to choose whatever form she really wanted when assuming a human guise, she chose to look relatively normal. At least in comparison to her fellow demons, anyway. With pin-straight blonde hair that falls almost to the middle of her back and striking blue eyes, some could say that she actually fits the description of royalty. Quite fitting, considering that she aspires to rule the worlds one day. As a being that spends the majority of her life hunting down various targets and conditioning her body, not a soul can say that she is out of shape. Always being the girl that was underestimated due to her rather non-threatening appearance, the young demon attempted to make herself look just a little bit bigger. Though standing at five foot four certainly makes it difficult to look terrifying, in all honesty. Regardless, in Seira’s opinion, inner strength is much more important than being aesthetically pleasing.
Nonetheless, despite her rather short height, she certainly is a fan of using her sex appeal to her advantage. She certainly has no interest in men, mind you, but she’s not afraid of using the gifts given to her by the form that she has chosen. She understands that gaining the attention of males can often lead to her avoiding unnecessary battles, or from having to leave bloody corpses in her wake. To go along with this, one could say that Seira wears clothing that’s on the more.... exposing side. While still completely appropriate, her choice of outfit is just on the verge of being somewhat risque. Wearing the typical sleeveless vest her and her allies wear, she also has a pair of shorts that are rather tight, to allow easier movement, and to prevent her getting her clothing caught on her surroundings. Rather form-fitting, it eventuates the Baroness’ – ahem – natural curves, perfect for distracting her opponents in the heat of battle.
In her true demonic form, Seira’s skin turns an earthy brown tone, her hair turning a violent shade of red and extending even further down her back. Dozens of interlocking tattoos cross her body in this form, written in runes indecipherable to anyone but her allies and herself. These runes, oddly, glow when she is playing her harp, causing her to look incredibly intimidating, all around.
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~ Personality ~
~~~~~~~~~~~~~~~~~~~~~~~
Alignment
Neutral.
Behavior
If, in some odd way, indifference could be personified, it would certainly take the form of the woman known as Seira. No matter what the situation may be, she just really does not show an excess of any emotion. That’s not to say that she doesn’t have the capacity to feel emotions within her, it’s just deeply locked away and buried, as she knows that there’s a time and place to show it. In her position as the only remaining head of the Sanada clan, and after all that she has been through, however, those times and places come along incredibly rarely., if ever. She’s a woman who is very much out to get what she can for herself while unwittingly roping others into her plans – possessing a surprisingly devious, intelligent, and calculating mind and a strong sarcastic wit that doesn’t see all that much use, actually, as she doesn’t speak too often. The demon is a born leader, a woman who refuses to see reason or heed suggestions once her mind is made and set. And yet, underneath her calm demeanor and away from her keen mind, she remains a woman with actual fears, admirable determination, and the ability to care for someone other than herself, however ridiculous that might sound.
Unnervingly comfortable working alone and following her own rules, Seira has never really felt any problem with solitude. that said, being the head of the Sanada family and joining the Barons has introduced her to a heady taste of power and influence that, much to her own chagrin, she has never really been able to rid herself of. And as the head of the Sanada family, she has proven to be quite an astute leader, using her level, logical mind and absolute hatred and intolerance for bullcrap to strong effect. There aren’t very many people out there who will question her methods, and that’s just the way she likes it. Ultimately, she feels that her allies in the Barons – excluding her retainers, as they have been her companions for hundreds of years – are just a part of her master plan; a way of achieving her ends that little bit faster, if you will. Selfish and unnervingly egocentric, she refuses to hear from anyone, even those towards whom she feels some measure of respect, that she is wrong. A major flaw to her personality, to be sure, but such tunnel vision seems to have been to her benefit so far.
As stated before, Seira is not the most emotionally open of individuals by any stretch of the imagination. Preferring to keep her feelings locked tightly in an iron clad box and behind several impenetrable walls, or so to speak, Seira certainly comes across as this aloof, shrewd, uncommunicative woman who’ll stop at no means of dirty manipulation to get what she wants, whether that be through torturing her victims to using her intellect to mess with their psyche. And in fact, such an evaluation of Raven’s outward manner isn’t far off the mark. Deviousness is just a part of her true nature and yes, it has gotten her what she wants in this world. She’s also very quick to antagonize, finding annoyance and irritation in the smallest of noises or movements, holding unfathomably deep and dangerous grudges against those who have wronged her, itching for revenge and enjoying the discomfort of others.
And yet, that is not all that the Baroness is. It could be said that much of her life has been one huge performance, an attempt to please others, ever-willing to gain their trust so that they could ultimately believe the massive facade that her ‘being human’ is. Indeed, when she is not completely stoic and icy, she’s making quite a show out of herself, displaying odd, inexplicable moments of theatricality, shocking the unsuspecting with her unnerving true appearance. Extreme and contradictory indeed, and beneath it all lies deep insecurity, though she would never, in a thousand years, admit such a thing. As long as she has lived, no one has truly wanted her for who she was. They wanted the ‘blonde bombshell’ that they saw at first, but on the off chance that they were forced to see her true form, they have been left disgusted and sickened. She’s been spat on, kicked, screamed at, ran away from, and chased with threats of murder. It’s one of the main reason she attempts to remain in her human guise as much as possible; she just feels safe and secure, for once in her life.
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~ Weapons ~
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Primary Weapon
ID
[ The Three Rage Demons ]
Quality
Average.
Though many believe Seira's harp, used to control these three creatures, to be her primary weapon, the creatures themselves are actually her tools of war. The three of them are actually just as strong as any other weapon, and as such, do not do any more damage than your typical slash with a sword, despite their rather dangerous-looking apperances. Each of the trio has their own distinct appearance, each one of them based off of one of the 'three monkeys.' What is truly unusual about the trio is that they are actually the spirits of the last three heads of the Sanada family, with their bodies being implanted within the bodies of three incredibly powerful demons.
The first of the demons, a woman by the name of Serenity, stands at a modest five foot seven, her height far from her defining attribute. Rather, she owes her recognition to her immediately recognizable purple-tinted locks of hair and stunning green eyes; the hair an attribute of the demon within her and her eyes of simple coincidence. To further bring her appearance to note are well-defined facial features, such as her larger than normal, but still feminine nose, and her sharp jaw. Her hair is often left a length far past her shoulders or midway down her back, and somehow manages to remain pin-straight, even in the heat of battle. She is a powerful woman in spirit, though not always mind, but her physicality shines through no matter what. She walks upright, with a powerful gait and aura of dominance about her, often causing her to be intimidating at first glance. The traditional uniform of the Sanada family - a sleeveless vest with the family’s crest on the back - covers most of her body, with form-fitting black pants and a pair of combat boots completing the ensemble. The one thing that makes her unique is the black headband worn over her eyes - much to her own chagrin - which signify that she will ‘see no evil.’
The second of the demons, a man by the name of Shiro, could be stated by some to be ‘nothing short of fabulous.’ Dark hair and piercing blue eyes make his entire face pop like stars against a black sky. From head to toe, almost every inch of his body is in incredibly shape, which he lets people know by the haughty, supercilious, and rash why that he carries himself. Like an angel in human form - oh, the irony! - every feature of the man is surprisingly elegant, almost as if it was carved by a master artist’s hands. As a warrior determined to protect Seira, he has made sure that his body is able to perform to the height of ability. This shows with every elegantly cut, defined muscle on his body. His figure is only accentuated further by the uniform he wears as a member of the Sanada family, the sleeveless vest and a pair of somewhat loose pants, making movement incredibly easy for the stunning man. Easily recognizable by the bandana that covers his neck and lower face, it should come as no surprise that Shiro is meant to ‘speak no evil.’
While no one person can really represent an entire nation - especially not a nation that doesn’t exist in the Kingdom Hearts universe - the man known as Alistair pretty much embodies the stereotypical image of an Irishman, with fair skin and strawberry blonde hair. Standing just above average height for a teenager, he actually comes off even taller, due to his straight posture, and the fact that he walks with his head held high. Though few people would actually say that he is gorgeous - certainly not when he is standing next to Shiro, anyway - he is certainly at least ruggedly handsome, with a strong jaw line, straight nose, and a pair of clear blue-green eyes. His uniform fits him rather well, the vest hugging his well-defined frame, and the loose-fitting shorts making it easy for him to move around the battlefield. The most recognizable thing about Alistair is the large pair of headphones that always cover his ears, signifying that he will ‘hear no evil.’
[ Melody of Manipulation ]
While the three demons look just like any other person, and are able to move about and live just like anyone else, when it comes to battle, they immediately become frozen in place. The reason for this is, as of yet, unexplained, but Seira has theorized that it is because the demon’s souls and their host bodies are not quite compatible with each other. Thus, she has developed this technique, which allows her to give her ‘weapons’ life, even in the heat of battle. By playing this particular tune on her harp, she causes the three of them to come to life, so long as they remain within a ten foot radius of her person. They are just like any other combatant in that they are able to move about and physically attack, as per Seira’s orders, but they have only about a third of the health a normal combatant would have. Should they take enough damage, they would be rendered immobile once more, and cannot be re-animated for three posts. It is worth noting that, while animating her ‘weapons’, Seira must focus, and cannot use any of her other abilities. However, she can still move around, so as to keep her ‘weapons’ within range, for example.
Strength
Weak.
Uses
Passive, as long as she keeps the melody going. Also, she can activate any one of them at a time, rather than all three at once. When in their ‘immobile‘ state, the demons cannot be destroyed, just as a player‘s weapon cannot just be destroyed. However, they can be moved, should an opponent wish to move them out of range.
Secondary Weapons
ID
[ Siren's Song ]
Considered by many to be Seira's primary weapon of choice, due to the fact that it is the one that they see her using, it is actually but a catalyst to control her true weapons, the Rage Demons. It is white in color, with black runes etched across it's surface, which glow when she is utilizing the weapon. One thing that makes the weapon unique is that it has no strings. Rather, Seira simply strums her fingers over the empty space where they would be, and it works as though they were actually there. This is mainly due to the fact that, if there were actual strings, her opponents could just break them, leaving her defenseless. The weapon gets it's name from the fact that it actually has the song of a siren encased within it, causing any tune that is played on it to have near magical effects.
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~ Abilities ~
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AP left: 0.
[ The Lady's Strength ]
The only ability in Seira's arsenal that does not involve the use of her harp, this skill is, as the title implies, a boost to her physical strength. being a demon is the main reason why her strength is so incredible, though her position as the head of the Sanada family has also granted a further boost to this number. Seira's strength is, as a result, five times stronger than it normally would be, allowing her to lift about three hundred and fifty pounds without much effort. She generally avoids doing so, mind you, as she isn't one to just run around smashing things, but she is more than capable of fending off the most powerful of fighters, or the deadliest of beasts, with nothing but her own two hands.
Strength
Moderate.
Uses
Passive.
[ Song of Valor ]
By playing a fast song, full of dynamics, Seira activates this ability. As this song is being played, a red light begins to emanate from her harp, expanding outwards to create a bubble of crimson light within the time span of about two seconds. This bubble reaches outwards to a distance of approximately thirty feet from Seira's location, and fifty upwards, moving through obstacles such as walls and creatures without incident. Any ally within this bubble begins to glow with a red light themselves, which remains even after the bubble fades a moment later. All allied forces, whether they are other players, player-controlled minions, or even her own minions, gain a 50% boost to their defenses for a short time afterwords, allowing them to withstand more damage before being defeated. Seira is not able to use this ability on herself.
Strength
Moderate.
Uses
Lasts for six posts, after which time a five post cooldown takes effect.
[ Song of Release ]
Perhaps one of the most powerful abilities in Seira's arsenal, she is able to unleash the true forms of herself and her vassals by playing this slow, terrifying song. Chains, looking almost like tattoos coming out of nowhere, jet across the surface of her vassals, before shattering, taking their human guises away as well. With the guises gone, each of them gain an incredible increase to their speed and strength, their normal values increasing threefold. Once their true forms have been revealed, they cannot return to their normal forms until after battle, or until they have been defeated.
[ It is important to note that this affects her minions and herself, not the Rage Demons. ]
Strength
Strong.
Uses
Infinite. She can use it to unlock either one, or all of her minions' true forms, allowing her to do this as often as necessary, as she may not have all three of them active in battle at the same time.
Items
1.
2.
Equips
1.
2.
Special Abilities
N/A
MinionsGrade
S.
Name
Javier Rodriguez.---Grade
S.
Name
Evander Grey.---
Grade
S.
Name
Kelvin Dumont.
Appearance
Kelvin bears a strong resemblance to those of Hispanic origin, if such a race existed in the Kingdom Hearts universe. He has the complimentary brown eyes and brown hair, and though he attempts to avoid making his different appearance from others evident, it’s just too apparent for his liking. His appearance, in combination with the strange way he carries himself – which is, indeed, incredibly odd, due to the strange shape of his bones – just makes him stand out in a crowd. His hair is cropped rather short, which some people may actually find attractive, but he realizes that appearances are far from the first thing he needs to worry about. After all, he is perhaps the most dangerous of the foursome, and he isn’t afraid to let people know it.
His skin turning an earthy brown color, identical to that of his allies, Kelvin actually looks quite strange, with bones jutting outwards from almost every part of his body, only adding to the whole odd appearance thing that he has going on. His hair turning white and lengthening to about his shoulders, he also gains two horns, one on either side of his forehead. His eyes also become a milky white color, lacking any other features to them, almost looking as if his eyes have rolled back into his head.
Abilities
[ Mobile Weapon ]
Unlike his allies, Kelvin does not have any one obvious power in his possession. Rather, his unusual ability is only made obvious when he begins to use it. And it’s made quite obvious. At any point in time, he is able to create a variety of weapons from his very bones themselves, though he cannot create any weapon he wants. Rather, he is limited to the general shape that any one particular bone comes in. And as such, he generally sticks with creating two weapons: a short sword from his left or right humorous, which is just as durable as steel, and a whip from his spine, which is just as flexible as any normal whip would be. Due to the strange make up of his body, pulling out these bones does not cause Kelvin any harm, and the bones he pulls out are immediately replaced by new ones. A gruesome, messed up technique, but an incredibly effective one as well.
Strength
Moderate.
Uses
Infinite.
[ Tireless Guardian ]
Years and years of fighting to protect Seira have increased Kelvin’s natural speed and reaction times to near superhuman levels. He is able to move at about three times the speed of any normal fighter, and takes half as long to react to potentially dangerous situations, often allowing him to detect attacks coming his way and actually dodge them, rather than having to attempt to parry the attack. While his speed is incredibly normally, in his true demon form, this number is increased even further, turning him into a veritable killing machine.
Strength
Moderate.
Uses
Passive.
Summons
N/A
[/blockquote]
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~ History ~
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The first few years of Seira’s life are as shrouded in mystery and surrounded by speculation as the woman itself. She refuses to speak of her childhood experiences with anyone, due to the horrid, horrid things that she did all those years ago. She was born into the fabled Sanada family, to ecstatic parents who were glad to now have someone to take up the position of the 18th Head of the family when her father died. By all accounts, she began life as a fairly normal-looking child, her transformation not having yet ocured. Happy and healthy with pale skin, blonde hair, and strikingly icy-blue eyes - a beauty surpassing even that of her mother, some even said - that was, until things changed. Her promotion to the head of the family occurring at age seven, when her parents were killed in battle, Seira wanted to find some way to ensure that she would not die herself, in the hopes of making the clan immortal. Searching for most of her childhood to find some way to make the family last until the end of time, she discovered an ancient tome, speaking of a way to make a contract with the demons, granting immortality to those that bonded with the inhuman creatures. Making the contract, and forcing the other members of the clan - including her vassals, who were there to protect her - the Sanada family was changed forever, each of them developing an odd earthy brown tone to their skin and gaining incredible strength and speed. At the time, Seira could not see any downside to the transformation. She could not have been more wrong.
What was supposed to be a simple battle between the Sanada family and a rival clan turned into horror as Seira and her allies tore their rivals apart, causing the young girl to be disgusted by herself, not knowing her own strength. Pleading to the demons to at least allow the family to look human, and to not make them look like the monsters they had truly become. Agreeing to do it for her and granting her a harp with magical qualities that would allow her to return to her demon form if needed, Seira and her family were allowed to choose human guises for themselves, allowing them to really be whoever they wanted to. And yet, the people of Adonis feared the famed Head of the family, wondering how she suddenly looked so much different than the girl that they had remembered. Accusations were thrown, accusing her of being a witch, that she was disgusting and unnatural, and that she did not belong. Sickened by the way her people were treating her, Seira and her vassals fled, never to return. She had learnt how judgemental a place the world could be, and that people were inherently afraid of things they couldn’t comprehend, unwilling to accept that which was different. It was the beginning of her very strong negative feelings towards people in general, not to mention her defiance against ever truly conforming to their standards.
Having fled her world with not a penny to her name, she travelled to the strange world of Soliel with her vassals, joining a carnival and using her incredible strength to become one of the acts there. It was at this time, at about the twentieth year of her life, that Seira first encountered the Heartless. They came to the carnival one day, tearing it down and slaughtering the helpless people there. And while the young Head and her vassals managed to escape with their lives, she made a realization that day. Much as it bothered her to admit it, she had stopped caring what happened to other people. She had been able to watch the senseless slaughter without blinking an eye, and it bothered her to no end. Years and years passed with Seira travelling to different worlds with her vassals, only to have the Heartless appear, sometimes just after she had arrived, sometimes months, or even years afterwards. But it was inevitable; no matter where she went, they would appear once again. Finally, however, Seira and her allies found a home with the Barons, a group of individuals hoping to simply conquer the worlds. Finding that she wanted something at least remotely similar to that, she sided with them, not a soul realizing what she truly was. Still retaining the appearance of a twenty-two year old woman, despite the fact that she had been alive for hundreds of years, Seira made a promise to herself that she would one day rebuild her kingdom.
Even if it meant conquering countless worlds in the meantime.
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~Class~
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~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/b]~~~~~~~~~~~~~~~~~~~~~~~
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
Seira takes the sword, wondering if she'll ever actually end up using it.
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~ Other ~
PLEASE NOTE THAT SEIRA STILL HAS HER B AND A CLASS MINIONS FROM BEFORE.
I just need my munny, so I'm not upgrading them to S-Class yet.
[center]~~~~~~~~~~~~~~~~~~~~~~~[/center][b]
[center]~ Basic Info ~[/b][/center]
[center]~~~~~~~~~~~~~~~~~~~~~~~[/center]
[size=1][blockquote][i]Username[/i]
Ryu-star !
[i]Other characters[/i]
Yuna, Yuffie, Axel.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~ Character Info ~[/b][/center]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][i]Name[/i]
Seira Sanada.
[i]Age[/i]
Appears to be 22. Is actually really, [i]really[/i] old.
[i]Birthplace[/i]
The World of Adonis.
[i]Gender[/i]
Female.
[i]Race[/i]
Demon in a human form.
[i]Special Class[/i]
Tamer.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~ Appearance ~[/b][/center]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote] Though stating that Seira Sanada is one hell of a drop dead gorgeous bombshell blonde will often lead to one getting a kick right in the jugular, it isn’t [i]entirely[/i] untrue. Though she was able to choose whatever form she really wanted when assuming a human guise, she chose to look relatively normal. At least in comparison to her fellow demons, anyway. With pin-straight blonde hair that falls almost to the middle of her back and striking blue eyes, some could say that she actually fits the description of royalty. Quite fitting, considering that she aspires to rule the worlds one day. As a being that spends the majority of her life hunting down various targets and conditioning her body, not a soul can say that she is out of shape. Always being the girl that was underestimated due to her rather non-threatening appearance, the young demon attempted to make herself look just a little bit bigger. Though standing at five foot four certainly makes it difficult to look terrifying, in all honesty. Regardless, in Seira’s opinion, inner strength is much more important than being aesthetically pleasing.
Nonetheless, despite her rather short height, she certainly is a fan of using her sex appeal to her advantage. She certainly has no interest in men, mind you, but she’s not afraid of using the gifts given to her by the form that she has chosen. She understands that gaining the attention of males can often lead to her avoiding unnecessary battles, or from having to leave bloody corpses in her wake. To go along with this, one could say that Seira wears clothing that’s on the more.... exposing side. While still completely appropriate, her choice of outfit is just on the verge of being somewhat risque. Wearing the typical sleeveless vest her and her allies wear, she also has a pair of shorts that are rather tight, to allow easier movement, and to prevent her getting her clothing caught on her surroundings. Rather form-fitting, it eventuates the Baroness’ – ahem – [i]natural[/i] curves, perfect for distracting her opponents in the heat of battle.
In her true demonic form, Seira’s skin turns an earthy brown tone, her hair turning a violent shade of red and extending even further down her back. Dozens of interlocking tattoos cross her body in this form, written in runes indecipherable to anyone but her allies and herself. These runes, oddly, glow when she is playing her harp, causing her to look incredibly intimidating, all around.
[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[b][center]~ Personality ~ [/center][/b]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b][blockquote]
[size=1][i]Alignment[/i]
Neutral.
[i]Behavior[/i]
If, in some odd way, indifference could be personified, it would certainly take the form of the woman known as Seira. No matter what the situation may be, she just really does not show an excess of any emotion. That’s not to say that she doesn’t have the capacity to feel emotions within her, it’s just deeply locked away and buried, as she knows that there’s a time and place to show it. In her position as the only remaining head of the Sanada clan, and after all that she has been through, however, those times and places come along incredibly rarely., if ever. She’s a woman who is very much out to get what she can for herself while unwittingly roping others into her plans – possessing a surprisingly devious, intelligent, and calculating mind and a strong sarcastic wit that doesn’t see all that much use, actually, as she doesn’t speak too often. The demon is a born leader, a woman who refuses to see reason or heed suggestions once her mind is made and set. And yet, underneath her calm demeanor and away from her keen mind, she remains a woman with actual fears, admirable determination, and the ability to care for someone other than herself, however ridiculous that might sound.
Unnervingly comfortable working alone and following her own rules, Seira has never really felt any problem with solitude. that said, being the head of the Sanada family and joining the Barons has introduced her to a heady taste of power and influence that, much to her own chagrin, she has never really been able to rid herself of. And as the head of the Sanada family, she has proven to be quite an astute leader, using her level, logical mind and absolute hatred and intolerance for bullcrap to strong effect. There aren’t very many people out there who will question her methods, and that’s just the way she likes it. Ultimately, she feels that her allies in the Barons – excluding her retainers, as they have been her companions for hundreds of years – are just a part of her master plan; a way of achieving her ends that little bit faster, if you will. Selfish and unnervingly egocentric, she refuses to hear from anyone, even those towards whom she feels some measure of respect, that she is wrong. A major flaw to her personality, to be sure, but such tunnel vision seems to have been to her benefit so far.
As stated before, Seira is not the most emotionally open of individuals by any stretch of the imagination. Preferring to keep her feelings locked tightly in an iron clad box and behind several impenetrable walls, or so to speak, Seira certainly comes across as this aloof, shrewd, uncommunicative woman who’ll stop at no means of dirty manipulation to get what she wants, whether that be through torturing her victims to using her intellect to mess with their psyche. And in fact, such an evaluation of Raven’s outward manner isn’t far off the mark. Deviousness is just a part of her true nature and yes, it has gotten her what she wants in this world. She’s also very quick to antagonize, finding annoyance and irritation in the smallest of noises or movements, holding unfathomably deep and dangerous grudges against those who have wronged her, itching for revenge and enjoying the discomfort of others.
And yet, that is not all that the Baroness is. It could be said that much of her life has been one huge performance, an attempt to please others, ever-willing to gain their trust so that they could ultimately believe the massive facade that her ‘being human’ is. Indeed, when she is not completely stoic and icy, she’s making quite a show out of herself, displaying odd, inexplicable moments of theatricality, shocking the unsuspecting with her unnerving true appearance. Extreme and contradictory indeed, and beneath it all lies deep insecurity, though she would never, in a thousand years, admit such a thing. As long as she has lived, no one has truly wanted her for who [i]she[/i] was. They wanted the ‘blonde bombshell’ that they saw at first, but on the off chance that they were forced to see her true form, they have been left disgusted and sickened. She’s been spat on, kicked, screamed at, ran away from, and chased with threats of murder. It’s one of the main reason she attempts to remain in her human guise as much as possible; she just feels safe and secure, for once in her life. [/size][/blockquote]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~ Weapons ~[/b][/center]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][center][u]Primary Weapon[/u][/center]
[blockquote] [b]ID[/b]
[ The Three Rage Demons ]
[b]Quality[/b]
Average.
Though many believe Seira's harp, used to control these three creatures, to be her primary weapon, the creatures themselves are actually her tools of war. The three of them are actually just as strong as any other weapon, and as such, do not do any more damage than your typical slash with a sword, despite their rather dangerous-looking apperances. Each of the trio has their own distinct appearance, each one of them based off of one of the 'three monkeys.' What is truly unusual about the trio is that they are actually the spirits of the last three heads of the Sanada family, with their bodies being implanted within the bodies of three incredibly powerful demons.
The first of the demons, a woman by the name of Serenity, stands at a modest five foot seven, her height far from her defining attribute. Rather, she owes her recognition to her immediately recognizable purple-tinted locks of hair and stunning green eyes; the hair an attribute of the demon within her and her eyes of simple coincidence. To further bring her appearance to note are well-defined facial features, such as her larger than normal, but still feminine nose, and her sharp jaw. Her hair is often left a length far past her shoulders or midway down her back, and somehow manages to remain pin-straight, even in the heat of battle. She is a powerful woman in spirit, though not always mind, but her physicality shines through no matter what. She walks upright, with a powerful gait and aura of dominance about her, often causing her to be intimidating at first glance. The traditional uniform of the Sanada family - a sleeveless vest with the family’s crest on the back - covers most of her body, with form-fitting black pants and a pair of combat boots completing the ensemble. The one thing that makes her unique is the black headband worn over her eyes - much to her own chagrin - which signify that she will ‘see no evil.’
The second of the demons, a man by the name of Shiro, could be stated by some to be ‘nothing short of fabulous.’ Dark hair and piercing blue eyes make his entire face pop like stars against a black sky. From head to toe, almost every inch of his body is in incredibly shape, which he lets people know by the haughty, supercilious, and rash why that he carries himself. Like an angel in human form - oh, the irony! - every feature of the man is surprisingly elegant, almost as if it was carved by a master artist’s hands. As a warrior determined to protect Seira, he has made sure that his body is able to perform to the height of ability. This shows with every elegantly cut, defined muscle on his body. His figure is only accentuated further by the uniform he wears as a member of the Sanada family, the sleeveless vest and a pair of somewhat loose pants, making movement incredibly easy for the stunning man. Easily recognizable by the bandana that covers his neck and lower face, it should come as no surprise that Shiro is meant to ‘speak no evil.’
While no one person can really represent an entire nation - especially not a nation that doesn’t exist in the Kingdom Hearts universe - the man known as Alistair pretty much embodies the stereotypical image of an Irishman, with fair skin and strawberry blonde hair. Standing just above average height for a teenager, he actually comes off even taller, due to his straight posture, and the fact that he walks with his head held high. Though few people would actually say that he is gorgeous - certainly not when he is standing next to Shiro, anyway - he is certainly at least ruggedly handsome, with a strong jaw line, straight nose, and a pair of clear blue-green eyes. His uniform fits him rather well, the vest hugging his well-defined frame, and the loose-fitting shorts making it easy for him to move around the battlefield. The most recognizable thing about Alistair is the large pair of headphones that always cover his ears, signifying that he will ‘hear no evil.’
[u][ Melody of Manipulation ][/u]
While the three demons look just like any other person, and are able to move about and live just like anyone else, when it comes to battle, they immediately become frozen in place. The reason for this is, as of yet, unexplained, but Seira has theorized that it is because the demon’s souls and their host bodies are not quite compatible with each other. Thus, she has developed this technique, which allows her to give her ‘weapons’ life, even in the heat of battle. By playing this particular tune on her harp, she causes the three of them to come to life, so long as they remain within a ten foot radius of her person. They are just like any other combatant in that they are able to move about and physically attack, as per Seira’s orders, but they have only about a third of the health a normal combatant would have. Should they take enough damage, they would be rendered immobile once more, and cannot be re-animated for three posts. It is worth noting that, while animating her ‘weapons’, Seira must focus, and cannot use any of her other abilities. However, she can still move around, so as to keep her ‘weapons’ within range, for example.
[i]Strength[/i]
Weak.
[i]Uses[/i]
Passive, as long as she keeps the melody going. Also, she can activate any one of them at a time, rather than all three at once. When in their ‘immobile‘ state, the demons cannot be destroyed, just as a player‘s weapon cannot just be destroyed. However, they can be moved, should an opponent wish to move them out of range.[/blockquote][/size]
[size=1][center][u]Secondary Weapons[/u][/center]
[blockquote][b]ID[/b]
[ Siren's Song ]
Considered by many to be Seira's primary weapon of choice, due to the fact that it is the one that they see her using, it is actually but a catalyst to control her true weapons, the Rage Demons. It is white in color, with black runes etched across it's surface, which glow when she is utilizing the weapon. One thing that makes the weapon unique is that it has no strings. Rather, Seira simply strums her fingers over the empty space where they would be, and it works as though they were actually there. This is mainly due to the fact that, if there were actual strings, her opponents could just break them, leaving her defenseless. The weapon gets it's name from the fact that it actually has the song of a siren encased within it, causing any tune that is played on it to have near magical effects.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~ Abilities ~[/b][/center]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1][blockquote][b]AP left:[/b] 0.
[u][ The Lady's Strength ][/u]
The only ability in Seira's arsenal that does not involve the use of her harp, this skill is, as the title implies, a boost to her physical strength. being a demon is the main reason [i]why[/i] her strength is so incredible, though her position as the head of the Sanada family has also granted a further boost to this number. Seira's strength is, as a result, five times stronger than it normally would be, allowing her to lift about three hundred and fifty pounds without much effort. She generally avoids doing so, mind you, as she isn't one to just run around smashing things, but she is more than capable of fending off the most powerful of fighters, or the deadliest of beasts, with nothing but her own two hands.
[i]Strength[/i]
Moderate.
[i]Uses[/i]
Passive.
[u][ Song of Valor ][/u]
By playing a fast song, full of dynamics, Seira activates this ability. As this song is being played, a red light begins to emanate from her harp, expanding outwards to create a bubble of crimson light within the time span of about two seconds. This bubble reaches outwards to a distance of approximately thirty feet from Seira's location, and fifty upwards, moving through obstacles such as walls and creatures without incident. Any ally within this bubble begins to glow with a red light themselves, which remains even after the bubble fades a moment later. All allied forces, whether they are other players, player-controlled minions, or even her own minions, gain a 50% boost to their defenses for a short time afterwords, allowing them to withstand more damage before being defeated. Seira is not able to use this ability on herself.
[i]Strength[/i]
Moderate.
[i]Uses[/i]
Lasts for six posts, after which time a five post cooldown takes effect.
[u][ Song of Release ][/u]
Perhaps one of the most powerful abilities in Seira's arsenal, she is able to unleash the true forms of herself and her vassals by playing this slow, terrifying song. Chains, looking almost like tattoos coming out of nowhere, jet across the surface of her vassals, before shattering, taking their human guises away as well. With the guises gone, each of them gain an incredible increase to their speed and strength, their normal values increasing threefold. Once their true forms have been revealed, they cannot return to their normal forms until after battle, or until they have been defeated.
[ It is important to note that this affects her [i]minions[/i] and herself, not the Rage Demons. ]
[i]Strength[/i]
Strong.
[i]Uses[/i]
Infinite. She can use it to unlock either one, or all of her minions' true forms, allowing her to do this as often as necessary, as she may not have all three of them active in battle at the same time.
[u]Items[/u]
[b]1.[/b]
[b]2.[/b]
[u]Equips[/u]
[b]1.[/b]
[b]2.[/b]
[u]Special Abilities[/u]
[i]N/A[/i]
[u]Minions[/u]
[blockquote][s][size=1][i]Grade[/i]
S.
[i]Name[/i]
Javier Rodriguez.[/size][/s]
[center]---[/center]
[size=1][s][i]Grade[/i]
S.
[i]Name[/i]
Evander Grey.[/s][/size]
[center]---[/center]
[size=1][i]Grade[/i]
S.
[i]Name[/i]
Kelvin Dumont.
[i]Appearance[/i]
Kelvin bears a strong resemblance to those of Hispanic origin, if such a race existed in the Kingdom Hearts universe. He has the complimentary brown eyes and brown hair, and though he attempts to avoid making his different appearance from others evident, it’s just too apparent for his liking. His appearance, in combination with the strange way he carries himself – which is, indeed, [i]incredibly[/i] odd, due to the strange shape of his bones – just makes him stand out in a crowd. His hair is cropped rather short, which some people may actually find attractive, but he realizes that appearances are far from the first thing he needs to worry about. After all, he is perhaps the most dangerous of the foursome, and he isn’t afraid to let people know it.
His skin turning an earthy brown color, identical to that of his allies, Kelvin actually looks quite strange, with bones jutting outwards from almost every part of his body, only adding to the whole odd appearance thing that he has going on. His hair turning white and lengthening to about his shoulders, he also gains two horns, one on either side of his forehead. His eyes also become a milky white color, lacking any other features to them, almost looking as if his eyes have rolled back into his head.
[i]Abilities[/i]
[u][ Mobile Weapon ][/u]
Unlike his allies, Kelvin does not have any one obvious power in his possession. Rather, his unusual ability is only made obvious when he begins to use it. And it’s made [I]quite[/I] obvious. At any point in time, he is able to create a variety of weapons from his very bones themselves, though he cannot create any weapon he wants. Rather, he is limited to the general shape that any one particular bone comes in. And as such, he generally sticks with creating two weapons: a short sword from his left or right humorous, which is just as durable as steel, and a whip from his spine, which is just as flexible as any normal whip would be. Due to the strange make up of his body, pulling out these bones does not cause Kelvin any harm, and the bones he pulls out are immediately replaced by new ones. A gruesome, messed up technique, but an incredibly effective one as well.
[i]Strength[/i]
Moderate.
[i]Uses[/i]
Infinite.
[u][ Tireless Guardian ][/u]
Years and years of fighting to protect Seira have increased Kelvin’s natural speed and reaction times to near superhuman levels. He is able to move at about three times the speed of any normal fighter, and takes half as long to react to potentially dangerous situations, often allowing him to detect attacks coming his way and actually dodge them, rather than having to attempt to parry the attack. While his speed is incredibly normally, in his true demon form, this number is increased even [I]further[/I], turning him into a veritable killing machine.
[i]Strength[/i]
Moderate.
[i]Uses[/i]
Passive.[/size][/blockquote]
[u]Summons[/u]
[i]N/A[/i][/size]
[/blockquote][b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~ History ~[/b][/center]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[size=1] [blockquote]The first few years of Seira’s life are as shrouded in mystery and surrounded by speculation as the woman itself. She refuses to speak of her childhood experiences with anyone, due to the horrid, horrid things that she did all those years ago. She was born into the fabled Sanada family, to ecstatic parents who were glad to now have someone to take up the position of the 18th Head of the family when her father died. By all accounts, she began life as a fairly normal-looking child, her transformation not having yet ocured. Happy and healthy with pale skin, blonde hair, and strikingly icy-blue eyes - a beauty surpassing even that of her mother, some even said - that was, until things changed. Her promotion to the head of the family occurring at age seven, when her parents were killed in battle, Seira wanted to find some way to ensure that she would not die herself, in the hopes of making the clan immortal. Searching for most of her childhood to find some way to make the family last until the end of time, she discovered an ancient tome, speaking of a way to make a contract with the demons, granting immortality to those that bonded with the inhuman creatures. Making the contract, and forcing the other members of the clan - including her vassals, who were there to protect her - the Sanada family was changed forever, each of them developing an odd earthy brown tone to their skin and gaining incredible strength and speed. At the time, Seira could not see any downside to the transformation. She could not have been more wrong.
What was supposed to be a simple battle between the Sanada family and a rival clan turned into horror as Seira and her allies tore their rivals apart, causing the young girl to be disgusted by herself, not knowing her own strength. Pleading to the demons to at least allow the family to [I]look[/I] human, and to not make them look like the monsters they had truly become. Agreeing to do it for her and granting her a harp with magical qualities that would allow her to return to her demon form if needed, Seira and her family were allowed to choose human guises for themselves, allowing them to really be whoever they wanted to. And yet, the people of Adonis feared the famed Head of the family, wondering how she suddenly looked so much different than the girl that they had remembered. Accusations were thrown, accusing her of being a witch, that she was disgusting and unnatural, and that she did not belong. Sickened by the way her people were treating her, Seira and her vassals fled, never to return. She had learnt how judgemental a place the world could be, and that people were inherently afraid of things they couldn’t comprehend, unwilling to accept that which was different. It was the beginning of her very strong negative feelings towards people in general, not to mention her defiance against ever truly conforming to their standards.
Having fled her world with not a penny to her name, she travelled to the strange world of Soliel with her vassals, joining a carnival and using her incredible strength to become one of the acts there. It was at this time, at about the twentieth year of her life, that Seira first encountered the Heartless. They came to the carnival one day, tearing it down and slaughtering the helpless people there. And while the young Head and her vassals managed to escape with their lives, she made a realization that day. Much as it bothered her to admit it, she had stopped caring what happened to other people. She had been able to watch the senseless slaughter without blinking an eye, and it bothered her to no end. Years and years passed with Seira travelling to different worlds with her vassals, only to have the Heartless appear, sometimes just after she had arrived, sometimes months, or even years afterwards. But it was inevitable; no matter where she went, they would appear once again. Finally, however, Seira and her allies found a home with the Barons, a group of individuals hoping to simply conquer the worlds. Finding that she wanted something at least remotely similar to that, she sided with them, not a soul realizing what she [I]truly[/I] was. Still retaining the appearance of a twenty-two year old woman, despite the fact that she had been alive for hundreds of years, Seira made a promise to herself that she would one day rebuild her kingdom.
Even if it meant conquering countless worlds in the meantime.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[center][b]~Class~
~~~~~~~~~~~~~~~~~~~~~~~
~ A sword of terrible destruction - The power of the warrior: Invincible courage.
~ A shield to repel all - The power of the guardian: Kindness to aid friends.
~ A staff of wonder and ruin - The power of the mystic: Inner strength.
You know that one of them must be chosen. What power will you seek?
[/center][/b]
[size=1][blockquote]Seira takes the sword, wondering if she'll ever actually end up using it.[/blockquote][/size]
[b][center]~~~~~~~~~~~~~~~~~~~~~~~[/center][/b]
[u][b][center]~ Other ~[/center][/b][/u]
[blockquote] [size=1][b]PLEASE NOTE THAT SEIRA STILL HAS HER B AND A CLASS MINIONS FROM BEFORE.[/B]
I just need my munny, so I'm not upgrading them to S-Class yet.[/size] [/blockquote]