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Post by Night Sky on Jul 16, 2009 21:17:38 GMT -5
Rule#59: Yelling out, "Hey! Listen! I'm going to swing my sword at you now, so get ready!" is not a good way to attack your opponent.
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Post by Beaver Dude on Jul 16, 2009 21:18:45 GMT -5
Rule 5960: In contrast to rule 58 and 59, if you're a melee character with special, flashy attacks, yell their names in as loud and as convincing a voice you can. The villains, wily foxes that they are, will totally think you're trying to trick them.
Note: This may backfire. A little. Try not to attempt this while sneaking about.
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Post by Homac on Jul 16, 2009 21:25:39 GMT -5
Rule #61: Never ignore the little kid on the sidelines. Chances are he's either a powerful mage, or can fully heal the rest of the party.
See: Genis Sage
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Post by nascent on Jul 16, 2009 21:25:47 GMT -5
#61 #62:[/b] If the boss has a final form, and that form has a main body and two hovering bits, KILL THE ONE ON THE RIGHT!!!
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Post by Homac on Jul 16, 2009 21:30:37 GMT -5
^hehe Lavos...
Rule #62: If a man offers to sell you a ring of invincibility for cheap, don't do it. Most likely, it's the ring that is invincible.
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Post by nascent on Jul 16, 2009 21:37:52 GMT -5
#63: Listen to whatever song's playing in the background. If it's not your theme music or the generic 'heat of battle' melody, GET THE HECK OUTTA DODGE!!
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Post by Homac on Jul 16, 2009 21:41:18 GMT -5
Rule #63.b: Rule #63 doesn't count if Rastel Feinschmecker has just taken the field. His theme just overrides everything.
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Post by Night Sky on Jul 16, 2009 21:48:35 GMT -5
Rule#64: If each of your bosses die after three separate six hit attacks, the you're playing a pretty easy fantasy fight.
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Post by Homac on Jul 16, 2009 21:51:13 GMT -5
Rule #65: Just because you can move things with your mind, doesn't mean you should always do it.
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Post by Heroic Bilby on Jul 16, 2009 21:53:12 GMT -5
Rule #66:That thing you just happened to find right before the fight? Take that out. You're definitely going to want it on-hand.
[ I somehow got caught up in the trend of offering tips on surviving RPGs rather than fantasy fights... <.< ]
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Post by Night Sky on Jul 16, 2009 21:53:57 GMT -5
Rule#67: The best time to strike is during an attack that goes into a drug out cutscene. Unless its one of those lame ass turn based fights.
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Post by Homac on Jul 16, 2009 21:54:15 GMT -5
Rule #67:Don't. Piss off. The shopkeeper. EVAR.
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Post by nascent on Jul 16, 2009 22:05:21 GMT -5
#68: If you're the villain, and you're fighting the hero in one climactic battle to the death, and you haven't read The Evil Overlords List yet... well, sorry, but you don't have a chance.
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Post by Amari on Jul 16, 2009 22:08:28 GMT -5
Rule #69: If using spells with long incantations make sure you have speed and a weapon. Plus be able to move and cast, i know most people cant double task so be careful.
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Post by Homac on Jul 16, 2009 22:10:25 GMT -5
Rule #70: If you know the parameters for your Hi-Ougi, get to them and use it fast!
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